[Original Game] Puzzletube


I'm glad that my translation works good :) hope that my text show correctly also on 320x240 resolution.
 
Your translation fits perfectly, Farox.
 
Doesn't start on my Pandora either.

Sent from my GT-I9300 using Tapatalk 2
 
For the benefit of others - the repo version now works - however, I think due to the version number it won't show as an update via PNDManager, so if you delete the PND and redownload it, you'll get it working.
 
As I updated the minor version number, I reseted the build number to 1 (1.0.0.4 to 1.1.0.1) - was this wrong for the PND Manager compatibility?
 
Good morning folk,


after a little while I plan to release a new and finished version of puzzletube.
Do you plan on releasing the source? Are a lot of libraries needed? I might be interested in doing a build for nokia N900.
 
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The source is (and was) released all the time:

https://github.com/theZiz/sparrow3d

https://github.com/theZiz/puzzletube

It is only SDL, SDL_Image and SDL_Mixer needed.

There was support for maemo once

http://www.youtube.com/watch?v=LOCe7gafd2M

http://www.youtube.com/watch?v=3zLTerG2Nho

But I removed it, because of missing upstream, and I don't wanted to have an untested platform in my Makefile.

https://github.com/theZiz/sparrow3d/commit/bc195e653db28f94a850ab77645a751cdd54a07c

Feel free to learn from the code and add a (working) build TARGET to the Makefiles (sparrow3d and puzzletube) :)
 
I've noticed there is a new version of this on the repo.

PNDstore isn't saying there is an update though so I'll have to manually replace it.

Is this a fault of the upload or the PNDstore?

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Maybe he used a different ID or didn't bump the version number?

For updates to work, the repo has to get the same Package ID for the old and the updated pnd. Else it will handle it as if it was a different pnd.
 
I meant the update. I reuploaded the PND with a small change in the version number. The application and package ID was always the same. :\
 
I meant the update. I reuploaded the PND with a small change in the version number. The application and package ID was always the same. :\
I'll put an older version on from the repo later and try updating again.
 
Just put version: 1.0.4.1 on SD card and tried to update and it detected the newer version 1.1.5.3 and installed it fine.

Awesome game.

Many thanks.

Ian
 
Great, thank you! I still don't know, WHICH change made it work, but now I just increase the release and the build number. ^^'
 
Really lovely game, but im not sure the music matches the gameplay. Try lowering the volume on some of the sounds in relation to others. It seemed like sort of a detective game sound or something.

Translating to Norwegian atm ←  Edit: done http://pastebin.com/iWeUpQQc I did use some norwegian ØÆÅ letters. Some hyphens, no retroflex.

Took out a whitespace and made an italian string highercase when it wasnt supposed to be lowercase.

Thoughts: The translation uses chain 2X but explains the game as blocks 2*2

also, this cant be right: (got my template from that post on page 1)

"--:help goal line 2
en:- Squares of 2*2 stones of the same color explode
de:- Quadrate von 2*2 gleichfarbigen Steinen explodieren
it:- Quadrati di mattoni 2*2 dello stesso colore esplodono
<<<<<<< HEAD
nl:- Vierkanten van 2x2 stenen in dezelfde kleur ontploffen
=======
nl:- Vierkanten van 2x2 gelijkkleurige stenen ontploffen"  again?

Would it not make sense to call a "stone stone" volcanic stone, possibly sedimentary stone. "Stone stone" doesn't sound right.

Why not GPLv3 instead of v2? Muh freedoms
 
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Music seems fine to me, very relaxed... Separate music from sound effects might be a good idea though. I like the sound effects to be louder than the music. Anyway, great game :)
 
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