Reesy posted on Sep 29 2005 at 08:16 PM said:Hi,
I've been messing around with OpenSnes by Yoyofr, I finally got it to compile using ADS and I have added some more cpu speeds to it.
This build is not using the asm cpu core as it is not in a ADS compatible format so I'm going to need to convert it over the next few days. Once I've done this I may have a go at adding a faster spc emulator to it ( pocketspc ).
Anyway the binary is here and the source is here.
If you plan on compiling this you'll need to use the Debug release of Gamepark SDK for ADS as the release version is broken.
Awesome!! The slow spc soundchip emu mixing and rendering routeens were said to be holding this one back. If you can get that sussed out then WooooHOOO!
Oh and by the way this has the intensity bit problem making it looked washed out on the BLU. While you are poking around in there maybe you could set it to 0 so it looks better like you did with DRMD in the beginning
Thanks for the awesome l337 work again
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