My 1ghz Pandora videos! UAE 2.0(A1200) +unboxing video..


mcobit

Advanced Member
Joined
Jul 28, 2008
Messages
6,910
Seeing blood run that good in dosbox surprises me a bit, but it seem like some games run better in dosbox and some in qemu, thats quite nice.
 

Solstar

Member
Joined
Feb 9, 2006
Messages
293

Blood was a very demanding game even for its time,so its normal that it might not run at full speed
 

Monkfish

Active Member
Joined
May 8, 2012
Messages
724
Age
37
Location
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Can i ask what optimisations where made to the config file in order to get it running so sweetly?


Also awesome vid, cant wait for wrath of khan's amiga video also.
 
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Shaokahn

Still Fresh
Joined
Jul 16, 2009
Messages
107
Location
Germany
The Game is set to 320x200 Resolution with 3D Sound off and lowest Detail settings


(Voxel 3D Objects off).


I've disabled most things in the DosBox Config File that are not needed for Blood, e.g;


PCspeaker, Joystick etc, lowered the Sound quality... all things that can maybe gain


a little bit Performace increase, and set Frameskip to "2" more Frameskip do a negative


effect during the Game.


1st Config File.


Works with TV-Out, Image is 4:3 Screen with aspect correction.


" dosbox-SVN.conf "

# This is the configurationfile for DOSBox SVN. (Please use the latest version of DOSBox)


# Lines starting with a # are commentlines and are ignored by DOSBox.


# They are used to (briefly) document the effect of each option.


[sdl]


# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)


# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.


# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).


# Using your monitor's native resolution with aspect=true might give the best results.


# If you end up with small window on a large screen, try an output different from surface.


# windowresolution: Scale the window to this size IF the output device supports hardware scaling.


# (output=surface does not!)


# output: What video system to use for output.


# Possible values: surface, overlay.


# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)


# sensitivity: Mouse sensitivity.


# waitonerror: Wait before closing the console if dosbox has an error.


# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.


# pause is only valid for the second entry.


# Possible values: lowest, lower, normal, higher, highest, pause.


# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.


# usescancodes: Avoid usage of symkeys, might not work on all operating systems.


fullscreen=true


fulldouble=false


fullresolution=800x480


windowresolution=640x480


output=surface


autolock=true


sensitivity=100


waitonerror=true


priority=higher,normal


mapperfile=mapper-SVN.map


usescancodes=false


[dosbox]


# language: Select another language file.


# machine: The type of machine DOSBox tries to emulate.


# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.


# captures: Directory where things like wave, midi, screenshot get captured.


# memsize: Amount of memory DOSBox has in megabytes.


# This value is best left at its default to avoid problems with some games,


# though few games might require a higher value.


# There is generally no speed advantage when raising this value.


language=


machine=svga_s3


captures=capture


memsize=24


[render]


# frameskip: How many frames DOSBox skips before drawing one.


# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.


# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,


# then the scaler will be used even if the result might not be desired.


# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.


frameskip=2


aspect=true


scaler=normal2x


[cpu]


# core: CPU Core used in emulation. auto will switch to dynamic if available and


# appropriate.


# Possible values: auto, dynamic, normal, simple.


# cputype: CPU Type used in emulation. auto is the fastest choice.


# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.


# cycles: Amount of instructions DOSBox tries to emulate each millisecond.


# Setting this value too high results in sound dropouts and lags.


# Cycles can be set in 3 ways:


# 'auto' tries to guess what a game needs.


# It usually works, but can fail for certain games.


# 'fixed #number' will set a fixed amount of cycles. This is what you usually


# need if 'auto' fails (Example: fixed 4000).


# 'max' will allocate as much cycles as your computer is able to


# handle.


# Possible values: auto, fixed, max.


# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)


# cycledown: Setting it lower than 100 will be a percentage.


core=dynamic


cputype=pentium_slow


cycles=max


cycleup=10


cycledown=20


[mixer]


# nosound: Enable silent mode, sound is still emulated though.


# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.


# Possible values: 1024, 2048, 4096, 8192, 512, 256.


# prebuffer: How many milliseconds of data to keep on top of the blocksize.


nosound=false


rate=11025


blocksize=1024


prebuffer=20


[midi]


# mpu401: Type of MPU-401 to emulate.


# Possible values: intelligent, uart, none.


# mididevice: Device that will receive the MIDI data from MPU-401.


# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.


# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.


# See the README/Manual for more details.


mpu401=intelligent


mididevice=default


midiconfig=


[sblaster]


# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.


# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.


# sbbase: The IO address of the soundblaster.


# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.


# irq: The IRQ number of the soundblaster.


# Possible values: 7, 5, 3, 9, 10, 11, 12.


# dma: The DMA number of the soundblaster.


# Possible values: 1, 5, 0, 3, 6, 7.


# hdma: The High DMA number of the soundblaster.


# Possible values: 1, 5, 0, 3, 6, 7.


# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.


# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.


# Possible values: auto, cms, opl2, dualopl2, opl3, none.


# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).


# Possible values: default, compat, fast.


# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).


# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.


sbtype=sbpro1


sbbase=220


irq=7


dma=1


hdma=5


sbmixer=true


oplmode=auto


oplemu=fast


oplrate=11025


[gus]


# gus: Enable the Gravis Ultrasound emulation.


# gusrate: Sample rate of Ultrasound emulation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# gusbase: The IO base address of the Gravis Ultrasound.


# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.


# gusirq: The IRQ number of the Gravis Ultrasound.


# Possible values: 5, 3, 7, 9, 10, 11, 12.


# gusdma: The DMA channel of the Gravis Ultrasound.


# Possible values: 3, 0, 1, 5, 6, 7.


# ultradir: Path to Ultrasound directory. In this directory


# there should be a MIDI directory that contains


# the patch files for GUS playback. Patch sets used


# with Timidity should work fine.


gus=false


gusrate=44100


gusbase=240


gusirq=5


gusdma=3


ultradir=C:\ULTRASND


[speaker]


# pcspeaker: Enable PC-Speaker emulation.


# pcrate: Sample rate of the PC-Speaker sound generation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.


# Possible values: auto, on, off.


# tandyrate: Sample rate of the Tandy 3-Voice generation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).


pcspeaker=false


pcrate=44100


tandy=off


tandyrate=44100


disney=false


[joystick]


# joysticktype: Type of joystick to emulate: auto (default), none,


# 2axis (supports two joysticks),


# 4axis (supports one joystick, first joystick used),


# 4axis_2 (supports one joystick, second joystick used),


# fcs (Thrustmaster), ch (CH Flightstick).


# none disables joystick emulation.


# auto chooses emulation depending on real joystick(s).


# (Remember to reset dosbox's mapperfile if you saved it earlier)


# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.


# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).


# autofire: continuously fires as long as you keep the button pressed.


# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.


# buttonwrap: enable button wrapping at the number of emulated buttons.


joysticktype=false


timed=false


autofire=false


swap34=false


buttonwrap=false


[serial]


# serial1: set type of device connected to com port.


# Can be disabled, dummy, modem, nullmodem, directserial.


# Additional parameters must be in the same line in the form of


# parameter:value. Parameter for all types is irq (optional).


# for directserial: realport (required), rxdelay (optional).


# (realport:COM1 realport:ttyS0).


# for modem: listenport (optional).


# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,


# transparent, port, inhsocket (all optional).


# Example: serial1=modem listenport:5000


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial2: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial3: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial4: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


serial1=disabled


serial2=disabled


serial3=disabled


serial4=disabled


[dos]


# xms: Enable XMS support.


# ems: Enable EMS support. The default (=true) provides the best


# compatibility but certain applications may run better with


# other choices, or require EMS support to be disabled (=false)


# to work at all.


# Possible values: true, emsboard, emm386, false.


# umb: Enable UMB support.


# keyboardlayout: Language code of the keyboard layout (or none).


xms=true


ems=true


umb=true


keyboardlayout=auto


[ipx]


# ipx: Enable ipx over UDP/IP emulation.


ipx=false


[autoexec]


@echo off


mount c games


c:



2nd Config File.


Doesn't work with TV-Out due to the Line: " output=overlay " inside the dosbox-SVN.conf File.


Image is streched to nearly Fullscreen for all Games that use 320x200 Resolution,


Also the Touchscreen can be used with that for all Games that use 320x200 Resolution,


(Touchscreen is not perfect,but it works good, if the Stylus Point are not correct do


"Alt+Enter for windowed mode ,after that again "Alt+Enter" for Fullscreen, than it should work again.


" dosbox-SVN.conf "

# This is the configurationfile for DOSBox SVN. (Please use the latest version of DOSBox)


# Lines starting with a # are commentlines and are ignored by DOSBox.


# They are used to (briefly) document the effect of each option.


[sdl]


# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)


# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.


# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).


# Using your monitor's native resolution with aspect=true might give the best results.


# If you end up with small window on a large screen, try an output different from surface.


# windowresolution: Scale the window to this size IF the output device supports hardware scaling.


# (output=surface does not!)


# output: What video system to use for output.


# Possible values: surface, overlay.


# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)


# sensitivity: Mouse sensitivity.


# waitonerror: Wait before closing the console if dosbox has an error.


# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.


# pause is only valid for the second entry.


# Possible values: lowest, lower, normal, higher, highest, pause.


# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.


# usescancodes: Avoid usage of symkeys, might not work on all operating systems.


fullscreen=true


fulldouble=false


fullresolution=800x480


windowresolution=640x480


output=overlay


autolock=true


sensitivity=100


waitonerror=true


priority=higher,normal


mapperfile=mapper-SVN.map


usescancodes=false


[dosbox]


# language: Select another language file.


# machine: The type of machine DOSBox tries to emulate.


# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.


# captures: Directory where things like wave, midi, screenshot get captured.


# memsize: Amount of memory DOSBox has in megabytes.


# This value is best left at its default to avoid problems with some games,


# though few games might require a higher value.


# There is generally no speed advantage when raising this value.


language=


machine=svga_s3


captures=capture


memsize=16


[render]


# frameskip: How many frames DOSBox skips before drawing one.


# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.


# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,


# then the scaler will be used even if the result might not be desired.


# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.


frameskip=2


aspect=false


scaler=none


[cpu]


# core: CPU Core used in emulation. auto will switch to dynamic if available and


# appropriate.


# Possible values: auto, dynamic, normal, simple.


# cputype: CPU Type used in emulation. auto is the fastest choice.


# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.


# cycles: Amount of instructions DOSBox tries to emulate each millisecond.


# Setting this value too high results in sound dropouts and lags.


# Cycles can be set in 3 ways:


# 'auto' tries to guess what a game needs.


# It usually works, but can fail for certain games.


# 'fixed #number' will set a fixed amount of cycles. This is what you usually


# need if 'auto' fails (Example: fixed 4000).


# 'max' will allocate as much cycles as your computer is able to


# handle.


# Possible values: auto, fixed, max.


# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)


# cycledown: Setting it lower than 100 will be a percentage.


core=dynamic


cputype=pentium_slow


cycles=max


cycleup=10


cycledown=20


[mixer]


# nosound: Enable silent mode, sound is still emulated though.


# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.


# Possible values: 1024, 2048, 4096, 8192, 512, 256.


# prebuffer: How many milliseconds of data to keep on top of the blocksize.


nosound=false


rate=11025


blocksize=1024


prebuffer=20


[midi]


# mpu401: Type of MPU-401 to emulate.


# Possible values: intelligent, uart, none.


# mididevice: Device that will receive the MIDI data from MPU-401.


# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.


# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.


# See the README/Manual for more details.


mpu401=intelligent


mididevice=default


midiconfig=


[sblaster]


# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.


# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.


# sbbase: The IO address of the soundblaster.


# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.


# irq: The IRQ number of the soundblaster.


# Possible values: 7, 5, 3, 9, 10, 11, 12.


# dma: The DMA number of the soundblaster.


# Possible values: 1, 5, 0, 3, 6, 7.


# hdma: The High DMA number of the soundblaster.


# Possible values: 1, 5, 0, 3, 6, 7.


# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.


# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.


# Possible values: auto, cms, opl2, dualopl2, opl3, none.


# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).


# Possible values: default, compat, fast.


# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).


# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.


sbtype=sbpro1


sbbase=220


irq=7


dma=1


hdma=5


sbmixer=true


oplmode=auto


oplemu=fast


oplrate=11025


[gus]


# gus: Enable the Gravis Ultrasound emulation.


# gusrate: Sample rate of Ultrasound emulation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# gusbase: The IO base address of the Gravis Ultrasound.


# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.


# gusirq: The IRQ number of the Gravis Ultrasound.


# Possible values: 5, 3, 7, 9, 10, 11, 12.


# gusdma: The DMA channel of the Gravis Ultrasound.


# Possible values: 3, 0, 1, 5, 6, 7.


# ultradir: Path to Ultrasound directory. In this directory


# there should be a MIDI directory that contains


# the patch files for GUS playback. Patch sets used


# with Timidity should work fine.


gus=false


gusrate=44100


gusbase=240


gusirq=5


gusdma=3


ultradir=C:\ULTRASND


[speaker]


# pcspeaker: Enable PC-Speaker emulation.


# pcrate: Sample rate of the PC-Speaker sound generation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.


# Possible values: auto, on, off.


# tandyrate: Sample rate of the Tandy 3-Voice generation.


# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.


# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).


pcspeaker=false


pcrate=44100


tandy=off


tandyrate=44100


disney=false


[joystick]


# joysticktype: Type of joystick to emulate: auto (default), none,


# 2axis (supports two joysticks),


# 4axis (supports one joystick, first joystick used),


# 4axis_2 (supports one joystick, second joystick used),


# fcs (Thrustmaster), ch (CH Flightstick).


# none disables joystick emulation.


# auto chooses emulation depending on real joystick(s).


# (Remember to reset dosbox's mapperfile if you saved it earlier)


# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.


# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).


# autofire: continuously fires as long as you keep the button pressed.


# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.


# buttonwrap: enable button wrapping at the number of emulated buttons.


joysticktype=false


timed=false


autofire=false


swap34=false


buttonwrap=false


[serial]


# serial1: set type of device connected to com port.


# Can be disabled, dummy, modem, nullmodem, directserial.


# Additional parameters must be in the same line in the form of


# parameter:value. Parameter for all types is irq (optional).


# for directserial: realport (required), rxdelay (optional).


# (realport:COM1 realport:ttyS0).


# for modem: listenport (optional).


# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,


# transparent, port, inhsocket (all optional).


# Example: serial1=modem listenport:5000


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial2: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial3: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


# serial4: see serial1


# Possible values: dummy, disabled, modem, nullmodem, directserial.


serial1=disabled


serial2=disabled


serial3=disabled


serial4=disabled


[dos]


# xms: Enable XMS support.


# ems: Enable EMS support. The default (=true) provides the best


# compatibility but certain applications may run better with


# other choices, or require EMS support to be disabled (=false)


# to work at all.


# Possible values: true, emsboard, emm386, false.


# umb: Enable UMB support.


# keyboardlayout: Language code of the keyboard layout (or none).


xms=true


ems=true


umb=true


keyboardlayout=auto


[ipx]


# ipx: Enable ipx over UDP/IP emulation.


ipx=false


[autoexec]


@echo off


mount c games


c:


I'm not sure but i think the 2nd Config File is maybe a little bit faster, because it uses


no aspect correction and no Scaler (e.g: scaler=normal2x is set to scaler=none)


but the Games (320x200) are still in Fullscreen. Other Games (640x480) are too at Fullscreen,


but they are in 4:3 and not streched.


For some Games you can try the DOS/32 Advanced DOS Extender:


http://dos32a.narech...t/index_en.html to replace the "DOS4GW.EXE" or


integrate it to the Game EXE.


This can also "maybe" increase a little bit performace for some Games,but do no


effect in Blood i think.
 
Last edited by a moderator:

Null

Text
Joined
Jun 16, 2007
Messages
12,460
Website
www.pixelfed.social
WEBSITE
https://elderberry.sdf-eu.org
It's pure evil.

15b-dr-evil.jpg



How exactly? It's no different than any of the other numbers.
 

marovada

Member
Joined
Oct 13, 2009
Messages
109
What about 66?

Too close for comfort.

What about 66?

That just 2/3 pure evil.

Actually, I hate three or anything divisible by three.

$9.99? Or only $999?


Where does it stop?

The root of all evil numbers is the one that comes after 12. It's the three in that number that makes it evil. The devil's number also happens to be divisible by three - that's no coincidence. So nine is also evil. In fact, nine is especially bad because it is not only divisible by three but is actually three times three. (I'm really uncomfortable writing this)
 

bukkit

Member
Joined
Jun 7, 2010
Messages
221
Uh. I'll have to put up with Android after all. Hope there's an "Android on Pandora" - wiki - entry somewhere.
 

craigix

Mega GP Mania
Joined
Feb 3, 2003
Messages
11,010
Location
England
Website
twitter.com
I've mad another (quick) Video from DosBox running the Game "Blood"


Clocked to 1,2 GHz ,with little optimized DosBox Config File (dosbox.conf).


There are some slowdowns during the Game but it is


quite playable with Sound and Music.


(On a real Machine a Pentium 75 MHz CPU with


16MB RAM is recommended.)

https://www.youtube.com/embed/zK6uHnB2Skg?feature=oembed

Did making the screen size any smaller improve it at all?
 

Wrath Of Khan

Soul soother...
Joined
Dec 29, 2009
Messages
5,212
Age
44
Location
Ireland
^^^^^^^Amiga video tonight and review video tomorrow for sure.ill have good internet so sorted.you can use them for the new site craig.
 

Maquis196

Member
Joined
Oct 7, 2011
Messages
162
Location
London, UK
So roughly what CPU are we looking at in terms of real performance? 100Mhz Pentium?


That's quite a few games that work I suppose... I wonder if ST:TNG A Final Unity would play well?


Oh man, seriously can't wait to get mine to test some stuff out!
 
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