My 1ghz Pandora videos! UAE 2.0(A1200) +unboxing video..


mcobit

Advanced Member
Joined
Jul 28, 2008
Messages
6,910
I'd say it heavily depends on the game, but it should be more like a pentium 60-75MHz max.
 

Shaokahn

Still Fresh
Joined
Jul 16, 2009
Messages
107
Location
Germany
Did making the screen size any smaller improve it at all?

Not really much :mellow: , theres a minor Frame improvement when i reduce the Screensize.


Another great thing is to use CD-Audio Music from my original Disk instead Midi-Music,


i have made a batch File for that inside the Blood game Directory to avoid much typing


on the Dos-Prompt everytime:


Content from " BLOOD-CD.BAT "



Code:
@echo off

imgmount d blood-cd.cue -t iso

blood.exe


Edit:


Quick tested Realms of the Haunting ,Shadow Warrior and Redneck Rampage,


with the same DosBox Config File for Blood.


Realms of the Haunting runs good in Vesa\VGA Mode at 320x200 with minor slowdowns


at the beginning Level.


Shadow Warrior runs good at 320x200 and lowest Detail settings with minor slowdowns,


and Redneck Rampage runs to slow to be playable at 320x200 :mellow:


Also tested Half-Life on Windows 95 with Qemu, made some tweaks with the shortcut on the


Desktop, and a Autoexec.cfg in the Game Dir, but the Game runs to slow at 320x240 and the


displayed Resolution is long drawn out, don't know how much Frames but i think 2-5 Fps.
 
Last edited by a moderator:

Wally

I am a banana!
Staff member
Joined
Jan 31, 2006
Messages
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34
Location
Melbourne, Australia
I used to play Blood on a 486.. Worked quite well on that.. I wonder if 32MB might do you more justice?
 

lobski

Member
Joined
Apr 24, 2007
Messages
376
Hello, i recived my 1 GHz Unit on Monday and made a Video with some Games on Android.


The Games are Grand theft Auto 3 and Max Payne, most Graphic settings are set to High.


GTA 3 have some fps slowdowns in the Video due to the high settings i've made,


but mostly it runs good on this setting and looks awesome.


Pandora is clocked to 1,2 GHz, and Video is made with a custom TV-Out Cable


and a Video Card on my PC. (excuse the unsharp Quality) Hope you like the Video :)

https://www.youtube.com/embed/us1tc-JKCIM?feature=oembed
...Did I just see the Pandora running GTA3 and Max Payne at relatively smooth framerates?


TWILIGHT ZONE
 
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Shaokahn

Still Fresh
Joined
Jul 16, 2009
Messages
107
Location
Germany
Hello, i've tried the Config File with 32MB of Ram lowered a little bit the Screensize


and disabled the Midi emulation due to i want listen to the Blood CD-Audio Music while gaming.


Tryed this with CD-Audio and without, don't know if it runs now a little bit faster


but the Game is quite good playable with this settings.


I beliefe that Blood is supporting to run with 3DFX Glide or something on a Real Machine.


The only thing i hope to get the last fps for running this Game at Fullspeed i think is


to get a DosBox Version with 3DFX Glide Hardware acceleration support like the


DosBox CSV Version or similar, with a Glide to OpenGL ES Wrapper inside,


but i don't know if this ist true/real what i'm writing here or if this could be possible :)


but this would a Dream to increase a little bit speed for Games that run with that.


Also tryed 720p Video playback with Assassin's Creed Lineage Ubisoft short Film


.avi File at 1,2 GHz . It runs to slow on MPlayer to be watchable, probably PanPlayer


could handle this, but havn't tried it yet. Using Videos at the Native Resolution 800x480


would be the better choice i think ^^


Edit:

...Did I just see the Pandora running GTA3 and Max Payne at relatively smooth framerates?


TWILIGHT ZONE

Yes ,Max Payne runs realy good and GTA 3 can run even faster if i lower some Graphic settings,


there are some settings set to Max in GTA3 while i've made the Video.


Max Payne also runs realy good on the Rebirth Pandora ^_^ .


AlsoTested Dungeon Hunter 1 and Shadowgun and it runs nicely.
 
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Shaokahn

Still Fresh
Joined
Jul 16, 2009
Messages
107
Location
Germany
I've made a new Blood Video ,same Level but with Video Intro and the original Blood
CD-Audio Tracks instead of Midi Music, with the Config file for recording this Video
it runs a bit slower compared to the other Config File for gaming (+ Touchscreen support)
that will not work with TV-Out.
(The Ingame Screensize is downscaled a bit by the Game Option)
http://youtu.be/KEL7JCUoIZg

DosBox TV-Out Config File (dosbox.conf) with 32MB Ram, disabled Mididevice and MPU-401emulation:
This Config is a bit slower due to the Line "scaler=normal2x" but works with TV-Out.

# This is the configurationfile for DOSBox SVN. (Please use the latest version of DOSBox)

# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
fullscreen=true
fulldouble=false
fullresolution=800x480
windowresolution=640x480
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN.map
usescancodes=false
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
language=
machine=svga_s3
captures=capture
memsize=32
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
frameskip=1
aspect=false
scaler=normal2x
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
core=dynamic
cputype=penium_slow
cycles=max
cycleup=10
cycledown=20
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
nosound=false
rate=11025
blocksize=1024
prebuffer=20
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.
mpu401=none
mididevice=none
midiconfig=
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
sbtype=sbpro1
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=fast
oplrate=11025
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
pcspeaker=false
pcrate=44100
tandy=off
tandyrate=44100
disney=false
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
joysticktype=false
timed=false
autofire=false
swap34=false
buttonwrap=false
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
serial1=disabled
serial2=disabled
serial3=disabled
serial4=disabled
modem=false
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
xms=true
ems=true
umb=true
keyboardlayout=auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
@echo off
mount c games -freesize 2048
c:

DosBox gaming Config File (dosbox.conf) with 32MB Ram, disabled Mididevice and MPU-401emulation:
This one is a "bit" faster for gaming, but doesn't work with TV-Out because it uses "output=overlay"
inside the Config File, it uses none Scaler and is Fullscreen (streched) for 320x200 Resolution.
Also the Touchscreen nearly works on 320x200 Games. 640x480 Games are not streched.

# This is the configurationfile for DOSBox SVN. (Please use the latest version of DOSBox)

# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
fullscreen=true
fulldouble=false
fullresolution=800x480
windowresolution=640x480
output=overlay
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN.map
usescancodes=false
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
language=
machine=svga_s3
captures=capture
memsize=32
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
frameskip=1
aspect=false
scaler=none
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
core=dynamic
cputype=penium_slow
cycles=max
cycleup=10
cycledown=20
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
nosound=false
rate=11025
blocksize=1024
prebuffer=20
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.
mpu401=none
mididevice=none
midiconfig=
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
sbtype=sbpro1
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=fast
oplrate=11025
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
pcspeaker=false
pcrate=44100
tandy=off
tandyrate=44100
disney=false
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
joysticktype=false
timed=false
autofire=false
swap34=false
buttonwrap=false
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
serial1=disabled
serial2=disabled
serial3=disabled
serial4=disabled
modem=false
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
xms=true
ems=true
umb=true
keyboardlayout=auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
@echo off
mount c games -freesize 2048
c:
 
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sepp256

Member
Joined
Sep 4, 2009
Messages
226

sswam

Advanced Member
Joined
Dec 16, 2009
Messages
1,393
There were some guys asking for some biblereaders and stuff. Hope you won't scare them away with the 666 box ;)

lol, I hope calling it "Pandora ('s Box)" does not scare away


the many Greek Pantheon fundamentalists amongst us.


That reminds me, I'm not very religious, but I was for a while there.


I put together an awesome bible and quran website:


http://word.nipl.net/


I will run it through squashfs and make a .pnd out of it, might be good


(until God might send me a DMCA takedown notice).


I might even read it a bit myself.


I don't think the bible actually mentions that number at all.


Wait, yes it does (well, sort of):


The children of Adonikam, six hundred and sixty-six.


Now the weight of gold that came to Solomon in one year was six hundred and sixty six talents of gold,


Here is scope for ingenuity. Let people of shrewd intelligence calculate the number of the Wild Beast; for it indicates a certain man, and his number is 666.


:mellow: whatever, it's better to read the bits that are clear and helpful
 
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TrashyMG

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@Shaokahn


Hmm on a regular 512MB Pandora Overclocked to 1050 MHz, I've got Blood almost that speed without turning off Midi.. I have to wonder if I can get my regular Pandora to a similar speed by doing your tricks.. Dust off the old Blood CD.


Now just need to wait to get out of work...
 
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Shaokahn

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The reason to disable the Midi emulation only was by using CD-Audio Tracks from the


Blood Disc, the attempt to get the maximum out of DosBox performance speed.


But disabling the Midi did not much speedup the gameplay :mellow: .


I've tryed various Games in DosBox and Qemu, sometimes it runs better in Dosbox


and sometimes in Qemu. Blood is a realy demanding game and i think by the Speed


feeling it runs, we have a 486DX2-50 , 486DX2-66.


And sometimes on some Games it can feel like e.g a Pentium 60.
 
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iprice

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The children of Adonikam, six hundred and sixty-six.
Now the weight of gold that came to Solomon in one year was six hundred and sixty six talents of gold,


Here is scope for ingenuity. Let people of shrewd intelligence calculate the number of the Wild Beast; for it indicates a certain man, and his number is 666.

Apparently that number is not correct according to this site - http://www.religionnewsblog.com/11134/beasts-real-mark-devalued-to-616
 

Matt2k

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Hello, i recived my 1 GHz Unit on Monday and made a Video with some Games on Android.


The Games are Grand theft Auto 3 and Max Payne, most Graphic settings are set to High.


GTA 3 have some fps slowdowns in the Video due to the high settings i've made,


but mostly it runs good on this setting and looks awesome.


Pandora is clocked to 1,2 GHz, and Video is made with a custom TV-Out Cable


and a Video Card on my PC. (excuse the unsharp Quality) Hope you like the Video :)

https://www.youtube.com/embed/us1tc-JKCIM?feature=oembed

wow. How does one get Max Payne or GTA 3 to run on the Pandora. I bought Max Payne from the Play Store, installed it, but end up with a


" Sorry! The application Max Payne (process.com.maxpayne) has stopped unexpectedly. Please try again."


Did I miss something?
 

TrashyMG

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^ Both games just works fine for me, Although this is on my regular 512MB rebirth Pandora.. not a 1Ghz. For me to get GTA III to play acceptable requires overclocking to 1GHz and overclocking the RAM/SGX a tad.
 
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Matt2k

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^ I'm trying to run it on the new 1ghz. It is strange. I can get Shadowgun to work just fine, however Max Payne and GTA 3 both refuse to load and gives me the same error.
 
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