God Ginrai
Godmaster
Adventus said:Still following me around i see . I had what you might describe as quite a big weekend.... had last exam thursday, went out all night, went to work 9-5 on friday with zero sleep, went out saturday night again. Despite this I have managed to get the input plugin config files fully functional and fixed some bugs in gles2n64 (ie z fighting issues in super mario 64). I'm currently working on adding all the buffer flip options of rice_video (trying to stop paper mario's flicker) and discarding offscreen rendering so Jet Force Gemini is playable. I also have an idea on how to properly fix the sky in golden eye (special rdp_half1 command). However I am excited about Ari64's new release, i think the DSRLV/DSRA command is what crashes super smash bros.Adventus, can we get a new PND for Mupen64plus with Ari64 and your changes? I would love to fix my controls, and also would love to see what games Ari64's update might fix.
That sounds awesome. I'm looking forward to it. ^_^ Will discarding offscreen rendering speed up any games? Or do not many games aside from Jet Force Gemini do that?
EDIT: Also, for the control config, can that be configured by game or is it globally only?
-God Ginrai
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