paytonmg75
Still Fresh
- Joined
- Feb 7, 2010
- Messages
- 6
Here´s my file. Hope it helps.
in fork!
mountpoint: /media/mmcblk0p1
/usr/pandora/scripts/pnd_run.sh: line 120: [: !: integer expression expected
not mounted on loop yet, doing so
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Filetype is Squashfs
sudo mount -t squashfs /dev/loop4 /mnt/pnd/mupen64plus-r1
mounting union!
Filesystem is vfat
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version win-devel
Config Dir: ./config/
Install Dir: ./
Plugin Dir: ./plugins/
Could not open cachefile ./config/rombrowser.cache
Rescanning rom cache.
Rom cache up to date. 0 ROMs.
Compression: Zip
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 20B854B239203BAF6C961B850A4A51A2
80 37 12 40
ClockRate = f
Version: 1444
CRC: 635a2bff 8b022326
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: USA
PC = 80246000
EEPROM type: 0
init timer!
[gles2N64]: Couldn't open config file './config/gles2n64.conf' for reading: No such file or directory
[gles2N64]: Attempting to write new Config
[ppsp_input]: Init. Controllers!
[ppsp_input]: Starting up input driver!
[ppsp_input]: loading config
N64 ANALOG, ANALOG LEFT mapped to 0 with velocity 0.000000
N64 DPAD UP, BUTTON DPAD UP type 1 mapped to 103 with threshold 0
N64 DPAD DOWN, BUTTON DPAD DOWN type 1 mapped to 108 with threshold 0
N64 DPAD LEFT, BUTTON DPAD LEFT type 1 mapped to 105 with threshold 0
N64 DPAD RIGHT, BUTTON DPAD RIGHT type 1 mapped to 106 with threshold 0
N64 A, BUTTON RIGHT type 1 mapped to 107 with threshold 0
N64 B, BUTTON DOWN type 1 mapped to 109 with threshold 0
N64 L, KBOARD P type 2 mapped to 25 with threshold 0
N64 R, BUTTON R type 1 mapped to 97 with threshold 0
N64 Z, BUTTON L type 1 mapped to 54 with threshold 0
N64 C UP, ANALOG RIGHT UP type 0 mapped to 132 with threshold 64
N64 C DOWN, ANALOG RIGHT DOWN type 0 mapped to 133 with threshold 64
N64 C LEFT, ANALOG RIGHT LEFT type 0 mapped to 134 with threshold 64
N64 C RIGHT, ANALOG RIGHT RIGHT type 0 mapped to 135 with threshold 64
N64 START, BUTTON START type 1 mapped to 56 with threshold 0
EXIT EMULATOR, BUTTON MENU type 1 mapped to 139 with threshold 0
memory initialized
[gles2n64]: Starting X11 Window
[gles2n64]: EGL Context Creation
[gles2n64]: Generate Default Shader Program.
[gles2n64]: Create offscreen framebuffer.
[gles2n64]: Width: 400 Height:240
[gles2n64]: Depth Size: 24
[gles2n64]: Color Buffer Size: 16
[gles2n64]: Enable Runfast...
=============================================================
Vertex Shader:
=============================================================
attribute highp vec4 aPosition;
attribute lowp vec4 aColor;
attribute highp vec2 aTexCoord0;
attribute highp vec2 aTexCoord1;
uniform bool uEnableFog;
uniform float uFogMultiplier, uFogOffset;
uniform float uRenderState;
uniform mediump vec2 uTexScale;
uniform mediump vec2 uTexOffset[2];
uniform mediump vec2 uCacheShiftScale[2];
uniform mediump vec2 uCacheScale[2];
uniform mediump vec2 uCacheOffset[2];
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
gl_Position = aPosition;
vShadeColor = aColor;
if (uRenderState == 1.0)
{
vTexCoord0 = (aTexCoord0 * (uTexScale[0] *
uCacheShiftScale[0]) + (uCacheOffset[0] -
uTexOffset[0])) * uCacheScale[0];
vTexCoord1 = (aTexCoord0 * (uTexScale[1] *
uCacheShiftScale[1]) + (uCacheOffset[1] -
uTexOffset[1])) * uCacheScale[1];
}
else
{
vTexCoord0 = aTexCoord0;
vTexCoord1 = aTexCoord1;
}
}
=============================================================
=============================================================
Combine=fffffffffcf279 flags=0
Num=1 usesT0=1 usesT1=0 usesCol=0
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + lTex0.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + lTex0.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffe7d3e flags=0
Num=2 usesT0=0 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + vShadeColor.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + 1.0;
gl_FragColor = lFragColor;
}
=============================================================
READ SCREEN!
Starting r4300 emulator
R4300 Core mode: Dynamic Recompiler
Init new dynarec
fps = 0.200000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
fps = 0.400000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
fps = 0.600000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
=============================================================
Combine=127e24fffff9fc flags=0
Num=3 usesT0=1 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (lTex0.rgb - vec3(0.0)) * vShadeColor.rgb + vec3(0.0);
lFragColor.a = (0.0 - 0.0) * 0.0 + vShadeColor.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffe793c flags=0
Num=4 usesT0=0 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + vShadeColor.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + vShadeColor.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffcfa7d flags=0
Num=5 usesT0=1 usesT1=0 usesCol=0
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + lTex0.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + uEnvColor.a;
gl_FragColor = lFragColor;
}
=============================================================
././run.sh: line 23: 2454 Killed ./mupen64plus
app exited
rmdir: failed to remove `/mnt/utmp/mupen64plus-r1': Device or resource busy
rm: cannot remove `/mnt/utmp/mupen64plus-r1': Is a directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/.wh..wh.plnk': No such file or directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/.wh..wh..tmp': No such file or directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/': Directory not empty
cleanup done
mountpoint: /media/mmcblk0p1
/usr/pandora/scripts/pnd_run.sh: line 120: [: !: integer expression expected
not mounted on loop yet, doing so
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Usage: grep [OPTION]... PATTERN [FILE]...
Try `grep --help' for more information.
Filetype is Squashfs
sudo mount -t squashfs /dev/loop4 /mnt/pnd/mupen64plus-r1
mounting union!
Filesystem is vfat
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
(mupen64plus:2454): Gtk-CRITICAL **: gtk_frame_set_label_widget: assertion `label_widget == NULL || label_widget->parent == NULL' failed
__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version win-devel
Config Dir: ./config/
Install Dir: ./
Plugin Dir: ./plugins/
Could not open cachefile ./config/rombrowser.cache
Rescanning rom cache.
Rom cache up to date. 0 ROMs.
Compression: Zip
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 20B854B239203BAF6C961B850A4A51A2
80 37 12 40
ClockRate = f
Version: 1444
CRC: 635a2bff 8b022326
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: USA
PC = 80246000
EEPROM type: 0
init timer!
[gles2N64]: Couldn't open config file './config/gles2n64.conf' for reading: No such file or directory
[gles2N64]: Attempting to write new Config
[ppsp_input]: Init. Controllers!
[ppsp_input]: Starting up input driver!
[ppsp_input]: loading config
N64 ANALOG, ANALOG LEFT mapped to 0 with velocity 0.000000
N64 DPAD UP, BUTTON DPAD UP type 1 mapped to 103 with threshold 0
N64 DPAD DOWN, BUTTON DPAD DOWN type 1 mapped to 108 with threshold 0
N64 DPAD LEFT, BUTTON DPAD LEFT type 1 mapped to 105 with threshold 0
N64 DPAD RIGHT, BUTTON DPAD RIGHT type 1 mapped to 106 with threshold 0
N64 A, BUTTON RIGHT type 1 mapped to 107 with threshold 0
N64 B, BUTTON DOWN type 1 mapped to 109 with threshold 0
N64 L, KBOARD P type 2 mapped to 25 with threshold 0
N64 R, BUTTON R type 1 mapped to 97 with threshold 0
N64 Z, BUTTON L type 1 mapped to 54 with threshold 0
N64 C UP, ANALOG RIGHT UP type 0 mapped to 132 with threshold 64
N64 C DOWN, ANALOG RIGHT DOWN type 0 mapped to 133 with threshold 64
N64 C LEFT, ANALOG RIGHT LEFT type 0 mapped to 134 with threshold 64
N64 C RIGHT, ANALOG RIGHT RIGHT type 0 mapped to 135 with threshold 64
N64 START, BUTTON START type 1 mapped to 56 with threshold 0
EXIT EMULATOR, BUTTON MENU type 1 mapped to 139 with threshold 0
memory initialized
[gles2n64]: Starting X11 Window
[gles2n64]: EGL Context Creation
[gles2n64]: Generate Default Shader Program.
[gles2n64]: Create offscreen framebuffer.
[gles2n64]: Width: 400 Height:240
[gles2n64]: Depth Size: 24
[gles2n64]: Color Buffer Size: 16
[gles2n64]: Enable Runfast...
=============================================================
Vertex Shader:
=============================================================
attribute highp vec4 aPosition;
attribute lowp vec4 aColor;
attribute highp vec2 aTexCoord0;
attribute highp vec2 aTexCoord1;
uniform bool uEnableFog;
uniform float uFogMultiplier, uFogOffset;
uniform float uRenderState;
uniform mediump vec2 uTexScale;
uniform mediump vec2 uTexOffset[2];
uniform mediump vec2 uCacheShiftScale[2];
uniform mediump vec2 uCacheScale[2];
uniform mediump vec2 uCacheOffset[2];
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
gl_Position = aPosition;
vShadeColor = aColor;
if (uRenderState == 1.0)
{
vTexCoord0 = (aTexCoord0 * (uTexScale[0] *
uCacheShiftScale[0]) + (uCacheOffset[0] -
uTexOffset[0])) * uCacheScale[0];
vTexCoord1 = (aTexCoord0 * (uTexScale[1] *
uCacheShiftScale[1]) + (uCacheOffset[1] -
uTexOffset[1])) * uCacheScale[1];
}
else
{
vTexCoord0 = aTexCoord0;
vTexCoord1 = aTexCoord1;
}
}
=============================================================
=============================================================
Combine=fffffffffcf279 flags=0
Num=1 usesT0=1 usesT1=0 usesCol=0
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + lTex0.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + lTex0.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffe7d3e flags=0
Num=2 usesT0=0 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + vShadeColor.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + 1.0;
gl_FragColor = lFragColor;
}
=============================================================
READ SCREEN!
Starting r4300 emulator
R4300 Core mode: Dynamic Recompiler
Init new dynarec
fps = 0.200000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
fps = 0.400000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
fps = 0.600000
average shader changes per frame = 0.000000
Read error from event!
Read error from event!
=============================================================
Combine=127e24fffff9fc flags=0
Num=3 usesT0=1 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (lTex0.rgb - vec3(0.0)) * vShadeColor.rgb + vec3(0.0);
lFragColor.a = (0.0 - 0.0) * 0.0 + vShadeColor.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffe793c flags=0
Num=4 usesT0=0 usesT1=0 usesCol=1
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + vShadeColor.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + vShadeColor.a;
gl_FragColor = lFragColor;
}
=============================================================
=============================================================
Combine=fffffffffcfa7d flags=0
Num=5 usesT0=1 usesT1=0 usesCol=0
=============================================================
uniform sampler2D uTex0;
uniform sampler2D uTex1;
uniform lowp vec4 uEnvColor;
uniform lowp vec4 uPrimColor;
uniform lowp vec4 uFogColor;
uniform highp float uAlphaRef;
uniform lowp float uPrimLODFrac;
varying lowp float vFactor;
varying lowp vec4 vShadeColor;
varying mediump vec2 vTexCoord0;
varying mediump vec2 vTexCoord1;
void main()
{
lowp vec4 lFragColor;
lowp vec4 lTex0 = texture2D(uTex0, vTexCoord0);
lFragColor.rgb = (vec3(0.0) - vec3(0.0)) * vec3(0.0) + lTex0.rgb;
lFragColor.a = (0.0 - 0.0) * 0.0 + uEnvColor.a;
gl_FragColor = lFragColor;
}
=============================================================
././run.sh: line 23: 2454 Killed ./mupen64plus
app exited
rmdir: failed to remove `/mnt/utmp/mupen64plus-r1': Device or resource busy
rm: cannot remove `/mnt/utmp/mupen64plus-r1': Is a directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/.wh..wh.plnk': No such file or directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/.wh..wh..tmp': No such file or directory
rmdir: failed to remove `/media/mmcblk0p1/pandora/appdata/mupen64plus-r1/': Directory not empty
cleanup done