Adventus
GP Mania
Yeah I'm currently lacking all the buttons / inputs. So i was hoping something over serial was possible.JayFoxRox said:A general purpose driver is in the works so pandora hardware is also available via a real joystick device so original plugins handle it and at the same time I'm writing another tool to create an joystick via network which can replace the pandora hardware devices (in the case your nubs are missing). I'll upload it tomorrow hopefully - I'm rewriting it all for release atm.
And here's a shitty video taken with my phone:
http://www.youtube.com/watch?v=O_EXdG5x7j0#t=0m25s
Youtube Quote:
I've also got 1080 Snowboarding to work occasionally and Mario Kart, both are about 20 - 30 fps.This is a NEON optimised build of the graphics plugin gles2n64 paired with Ari64's dynarec for mupen64plus running on an OpenPandora rev4 devboard. The board is at 850mhz and its rendering at 800x480 resolution with NO frameskip. It is 25 to 30 fps for the ingame sequences, the mario head is initially ~25fps but drops down to ~16fps after awhile. Sorry about the terrible quality.
Changes to gles2n64 (i've updated the SVN):
- Debugged NEON optimisations, compile with -D__NEON_OPT to get all the stable optimisations. I may have slightly messed up (looks exaggerated to me) the lighting though.
- Added Frameskip.
- You should be able to change stuff like resolution, frameskip and vertical sync from a file called gles2n64.conf in the config dir
Are there any bright idea's for implementing auto framskip?
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