Silent-Hunter
Hardcore Member
- Joined
- May 29, 2010
- Messages
- 3,485
Mine always fills it, and I can't figure out how to change it.
Oh??? I have broken something with default control with last release it seems. I'll take a look. Thanks for the info.When you download and run 2.1.0.17 (fresh install/download), the controls aren't working. When you download 2.1.0.16, start the program, then upgrade to 17 the controls respond.
I have to check that. I don't think exit is in input-plugin and ESC is hard-coded. But not 100%, I'll check and give feedback later.Hi ptitSeb, I've been trying real hard to find a way to remap exit to a joypad button. Is there any way an exit command could be included in the SDL input config?
I have tried modifying the general config with no results.
I think I may have had you check before, and I believe you found that it is hard coded. I think I am more just wondering if there is any sort of possible workaround to exit the emulator using a mappable button combo.I have to check that. I don't think exit is in input-plugin and ESC is hard-coded. But not 100%, I'll check and give feedback later.Hi ptitSeb, I've been trying real hard to find a way to remap exit to a joypad button. Is there any way an exit command could be included in the SDL input config?
I have tried modifying the general config with no results.
I've had the same issue. With both Zelda games (using Rice), it seems like regardless of settings, they render in widescreen. I've looked through the .ini files and couldn't find anything to change this. Any ideas? I've got the same problem with Glide and Paper Mario as well.Mine always fills it, and I can't figure out how to change it.
I have forced Widescreen hack (hardcoded) on the Rice plugin for both Zelda, Mario64 and Mario Kart games.I've had the same issue. With both Zelda games (using Rice), it seems like regardless of settings, they render in widescreen. I've looked through the .ini files and couldn't find anything to change this. Any ideas? I've got the same problem with Glide and Paper Mario as well.Mine always fills it, and I can't figure out how to change it.
This emulator is excellent though, great job on it and thank you, ptitSeb!
Alright! What about with Glide? I noticed that it automatically stretches games to fit the screen, which I'm having trouble finding a parameter for. What would it be called?I have forced Widescreen hack (hardcoded) on the Rice plugin for both Zelda, Mario64 and Mario Kart games.I've had the same issue. With both Zelda games (using Rice), it seems like regardless of settings, they render in widescreen. I've looked through the .ini files and couldn't find anything to change this. Any ideas? I've got the same problem with Glide and Paper Mario as well.Mine always fills it, and I can't figure out how to change it.
This emulator is excellent though, great job on it and thank you, ptitSeb!
All other games / plugin / roms combo the settings are parametrable.
Defining many things. The fix Wally has done is adjusting the size of an eeprom that had a wrong size in previous release for 1 game.What does the ini file do?