TelcoLou posted on Aug 24 2006 at 07:56 PM said:vaylen posted on Aug 24 2006 at 10:50 PM said:My Donkey Kong rom (dkong.zip) contains the following 15 files
>snip <
Neither one will work with this version of MAME. Has anyone gotten Donkey Kong to work?
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Yes they are, and I think I know what's wrong now. I'll make a fix for this soon...Greenchili posted on Aug 29 2006 at 11:28 AM said:Asteroids, Astro Blaster, Space Invaders samples worked fine for me, although the frequency is off and it makes the space invaders sound kinda wimpy.
Greenchili posted on Aug 29 2006 at 01:28 AM said:Asteroids, Astro Blaster, Space Invaders samples worked fine for me, although the frequency is off and it makes the space invaders sound kinda wimpy.
As for DK Jr. If I remember, way long time ago samples did not really exist. In fact I had created samples based of the Atari 800 version myself to replace them. But by the time I finished the mame team had already fixed the problem. :lol:
.SAMs are 8bit signed. Use either 11025 or 22050 sample rate.DaveC posted on Aug 29 2006 at 12:10 PM said:How can I make the samples work for the DKjr? I can digitize them but I suppose they have to be the right format, sample rate etc. Anyone know the parameters?
The mixer should not let any clipping occur - well at least in the GP32 version. I assume the GP2X version should be good for this too.DaveC posted on Aug 29 2006 at 12:10 PM said:@slaanesh do you know why the sound for alot of the sounds are crackly/staticky? One such example is in Donkey Kong anytime there is a "boom" type sound (like when Dk beats his chest or jumps on girders in beginning) it crackles severly. It seems like it is clipping or something.
slaanesh posted on Aug 29 2006 at 02:44 AM said:Was there no dkngjr.zip in the Samples Archive package? I don't have access to my home computer at the moment so I can't check...
DaveC posted on Aug 28 2006 at 08:08 PM said:slaanesh posted on Aug 29 2006 at 02:44 AM said:Was there no dkngjr.zip in the Samples Archive package? I don't have access to my home computer at the moment so I can't check...
There was a zip with a few .sam files but many are missing.
Even Donkey Kong has one missing sample. When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places don't have them anymore as they werent needed for years.
In case you missed my post earlier slaanesh, the invaders samples are 8kHz (well they sound fine when played at that frequency).slaanesh posted on Aug 29 2006 at 03:44 AM said:.SAMs are 8bit signed. Use either 11025 or 22050 sample rate.
Did you try here?? : http://www.mame.net/downsamples.htmlDaveC posted on Aug 29 2006 at 04:08 AM said:There was a zip with a few .sam files but many are missing.
Even Donkey Kong has one missing sample.
When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places don't have them anymore as they werent needed for years.
Well I have a WAV2SAM convertor so I may be able to do something with them.cbox posted on Aug 29 2006 at 02:17 PM said:I have all the 0.36 samples on my old laptop, I'll have to check, but I seem to remember everything playing fine there.
OK I checked and my 0.36 samples for Dk Jr. are:
climb.wav
death.wav
drop.wav
jump.wav
land.wav
roar.wav
snapjaw.wav
walk.wav
played it and I get all the sounds.
Check again... the sound is there. It\'s the same boom sound he makes when waving his fists and stomping his feet.Even Donkey Kong has one missing sample. When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places don\'t have them anymore as they werent needed for years.
Greenchili posted on Aug 30 2006 at 10:00 AM said:Check again... the sound is there. It\'s the same boom sound he makes when waving his fists and stomping his feet.Even Donkey Kong has one missing sample. When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places don\'t have them anymore as they werent needed for years.
cbox posted on Aug 29 2006 at 04:17 AM said:DaveC posted on Aug 28 2006 at 08:08 PM said:slaanesh posted on Aug 29 2006 at 02:44 AM said:Was there no dkngjr.zip in the Samples Archive package? I don't have access to my home computer at the moment so I can't check...
There was a zip with a few .sam files but many are missing.
Even Donkey Kong has one missing sample. When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places don't have them anymore as they werent needed for years.
I have all the 0.36 samples on my old laptop, I'll have to check, but I seem to remember everything playing fine there.
OK I checked and my 0.36 samples for Dk Jr. are:
climb.wav
death.wav
drop.wav
jump.wav
land.wav
roar.wav
snapjaw.wav
walk.wav
played it and I get all the sounds.
I tried converting those but no work.No you check again.Check again... the sound is there. It is the same boom sound he makes when waving his fists and stomping his feet.Even Donkey Kong has one missing sample. When you clear the second level and DK falls there should be a sound as he falls, that is missing.
I wonder if there is a place to find the missing samples? Most places do not have them anymore as they were not needed for years.
It is NOT the boom sound when he hits bottom is is the (I don\\\\\\\'t know how to describe it ) sound that is made AS he is falling. Go check it on a PC version
In DK jr it only plays a few of the converted samples and they are all screechy loud and just wrong. Most do not work at all I suppose they renamed them (as the MAME team LOVES to constantly do) and I do not know what the names should be.
Greenchili posted on Sep 1 2006 at 12:17 AM said:Oops I was thinking one thing and said another. The falling sound is there check again. Where did you get your samples from? I downloaded mine right here from GP32X.
The files in my dkong.zip are...
efect00-effect05.sam
interupt.sam
tune01-tune09.sam
tune0b-tune0f.sam
There is no tune0a.sam