Good News Everybody!alyinsanfran said:1) This is a fantastic release. I've not upgraded for a while, and this is blowing me away. Donkey Kong with clean sound!
2) Ok, I realise I may be the last surviving gamer who actually likes, nay loves Journey... but it keeps rebooting. For sure it'll be waaaaaay down the list of priorities, but it sure would be nice to play this on the GP2X.
Could this issue be to do with the cassette player that was inside the arcade cabinet? If so, is there a work around to turn that bit off?
Anyway, great great work on this release.
slaanesh said:Good News Everybody!alyinsanfran said:1) This is a fantastic release. I've not upgraded for a while, and this is blowing me away. Donkey Kong with clean sound!
2) Ok, I realise I may be the last surviving gamer who actually likes, nay loves Journey... but it keeps rebooting. For sure it'll be waaaaaay down the list of priorities, but it sure would be nice to play this on the GP2X.
Could this issue be to do with the cassette player that was inside the arcade cabinet? If so, is there a work around to turn that bit off?
Anyway, great great work on this release.
All you need to do to make Journey work is make sure that Video and Audio Clock are set to 100%.
Happy Gaming!
Slaanesh, you are the man. Cheers!
I noticed this made Donkey Kong sound a lot better too. Is this very common with games that require samples?slaanesh said:All you need to do to make Journey work is make sure that Video and Audio Clock are set to 100%.
imhotep said:I noticed this made Donkey Kong sound a lot better too. Is this very common with games that require samples?slaanesh said:All you need to do to make Journey work is make sure that Video and Audio Clock are set to 100%.
It depends. Strictly speaking, Audio Clock is only effective on audio if it has an audio CPU or if the audio hardware uses some sort of timer. Some games use samples and a timer. Seting Audio Clock to 100% shouldn't really matter. For best results with samples, you really need to be running at 60FPS.
I would recommend:
Video Clock 100%
Audio Clock 100%
Frameskip 0
Video Sync Vsync & DblBuf
GP2X Clock 200Mhz (or whatever speed required to keep at full frame rate)
That is the config i use always for every game.slaanesh said:I would recommend:
Video Clock 100%
Audio Clock 100%
Frameskip 0
Video Sync Vsync & DblBuf
GP2X Clock 200Mhz (or whatever speed required to keep at full frame rate)
Rivroner said:That is the config i use always for every game.slaanesh said:I would recommend:
Video Clock 100%
Audio Clock 100%
Frameskip 0
Video Sync Vsync & DblBuf
GP2X Clock 200Mhz (or whatever speed required to keep at full frame rate)
Sometimes i only use Dblbuf instead of Vsync&Dblbuf with some CPS1 games because my GP2X with 275 of maximun OC is not enough to move well VSYNC& Dblbuf.
After a lot of months of experience that is the perfect config.
Cool, thanks for this config example. I am searching for good default configs since a long time. It's just to stupid to search the optimum config for each game to have the best average rate between performance and Battery time. MAME gave me some trouble because of the many configurable parameters, especially this Audio/video clock % and buffer options.
A nice build in feature for MAME would be some kind of pre-defined game-settings in a big list so MAME choose the best settings for each game automaticly and maybe the used core executable to (normal, compatible, fast)
This config should be used for earlier games or those that use samples.slaanesh said:I would recommend:
Video Clock 100%
Audio Clock 100%
Frameskip 0
Video Sync Vsync & DblBuf
GP2X Clock 200Mhz (or whatever speed required to keep at full frame rate)
I am still getting the sound glitches in DKjr with these settings, it doesn't seem to help. Try loading the game (or any other) then exit the game. Then try re-loading DKjr. When you do the opening music is all garbled. Then when you jump the landing sample is played twice followed by a loud BUZZ. No settings that I have tried seem to fix it.slaanesh said:I would recommend:
Video Clock 100%
Audio Clock 100%
Frameskip 0
Video Sync Vsync & DblBuf
GP2X Clock 200Mhz (or whatever speed required to keep at full frame rate)
slaanesh said:However, I've been thinking of adding the discrete sound system driver as this will replace MANY sampled sounds in older games, like Space Invaders, Asteroids, etc.
The problem is that the discrete sound system wasn't added until MAME v0.66, a long way removed from the version we are using now. But I'd like to give it a try and see how it goes.
I'll look into it.Rivroner said:Slaanesh can you see if it is possible to add sound to Wonder Boy in Monster Lair and Tumblepop and to correct the graphical errors in Wonder Boy in MonsterLand?
Thank you