Pyra Learning OpenGL ES 2.0 for Pyra

levi

Still fresh, damnit!
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Oct 6, 2008
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Somewhere off the coast of the EU
Okay, I installed git-lfs then ran lfs fetch which reported downloading some 1.4MB. My ship.glb file remains at 132 bytes and when I look at it is like you say a reference with a sha256sum and a size in it. Meanwhile my built code still crashes. Maybe I'll try the download from github later.
 

kaprikawn

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Okay, I installed git-lfs then ran lfs fetch which reported downloading some 1.4MB. My ship.glb file remains at 132 bytes and when I look at it is like you say a reference with a sha256sum and a size in it. Meanwhile my built code still crashes. Maybe I'll try the download from github later.
In the assets directory, can you try :
Code:
git lfs install
rm ship.glb
git checkout .
EDIT: I've just tried this on a Mint VM instance I've got, and it worked there.
 
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kaprikawn

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Sep 28, 2008
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I've introduced batch rendering to improve the performance of rendering the floor :

https://kaprikawn.wordpress.com/2020/02/23/learning-to-learn-opengl-es-2-0-part-27-batch-rendering/

@levi I think I know why yours isn't working now, it's probably because the updated gltf files haven't been copied into the build directory. I thought CMake did that, but I now think it doesn't. I've updated the 'run' script to cope with that now, so it should just work after you pull down the latest master version (or tag v3.8). Or if not just run

Code:
./run --fullscreen --clean
 
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