1. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    I've decided to learn OpenGL ES 2.0 for use on the Pyra. And as I started poking around I realised that there's not a lot of learning materials for the kind of stuff I want to do, and some of these things I'm learning might be useful to others. So I'm writing a blog documenting my journey...
  2. ptitSeb

    Beta Need for Speed II SE

    Here is Need for Speed II SE, a cross-platform wrapper for the NFS2SE Game. This wrapper needs the original data from the CD to be playable (and you need the Special Edition). After a first launch (so the folder is created), copy both "FEDATA" and "GAMEDATA" from CD to appdata/nfs2se folder...
  3. ptitSeb

    Release Nova Pinball

    Here is Nova Pinball, a pinball made in Löve2D The game plays well on gigahertz mode, but can be a bit slow to my taste on CC model. The kaymap is changed, the flipper are moved with the shoulders buttons now, and {X} to launch the ball / nudge the table (beware of the tilt). History log...
  4. ptitSeb

    Release Depth Gun

    Here is Depth Gun, a small game in Löve made in 48H. Not much to say, its made in Löve, has some shaders (but still works on CC model). Just changed the keymap to better fit the Pandora. History log ========= Build 01 ------------- Initial configuration Some Pandora adaptation
  5. ptitSeb

    Release Spellrazor

    Here is Spellrazor, an Arcade game made in löve. Thanks to @kuru, I had access to the source code of Spellrazor. The game as many shaders, and is quite graphicaly intensive. Also, initial sources were for 1280x720 window. I have resize all this to 800x480 (this also gain speed), redone a font...
  6. ptitSeb

    Beta ResidualVM

    I know there is already 2 ResidualVM PND on the repo, that's why, I'm not pushing a third. Still, I have an updated build of ResidualVM, using latest git sources, and compiled to run using GLES2 & Shader. I tested quickly on Grim Fandago and Myst 3 and both worked well. ResidualVM support also...