I don't think this is quite what's going on. When I make a direct call to GLESOAL_Initalize in my code it executes, but the OpenGL library can't find it when it tries calling it. Maybe it's a name mangling issue, or something similar?
I guess I'll go the shared library route as well. I'd much rather just link in the code directly but I just can't figure out how to get that to work.
Obviously, if you call it yourself it's not an unused symbol anymore. You can also link statically and then link wizGLES like so: g++ -o mygame myobj.o -rdynamic -lwizGLES
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