nickspoon posted on Dec 7 2006 at 03:02 PM said:
What were this lies that he gave you? Everything you've listed so far is true. OK, the build quality is rubbish. The efficiency is rubbish.
I hate going over this again and again
- When we discussed the specs with him, he described a 2D accelerator unit. What is really present is just a simple blitter. It can do very little besides draw to the screen and provides no real acceleration where it counts (e.g. transferring large amounts of sprites and graphical data between multiple SDL surfaces, manipulating graphics via scaling/rotation, accelerating solid-color screen filling and other operations.)
- The original plan was for a game based on Quake, not an original engine. He stated there were active developers dedicated to the project of porting Quake. (There weren't. Just Woogal, and he was just porting it for fun. The implication was, this 'Quake team' worked for Craig.)
- Info all over gp2x.co.uk (it's still there) suggests Quake as a basis for 3D development on the GP2X.
- Craig told me in PM the game would run at '20-30 fps' when the 'optimization' was done. It runs at ~15 FPS with a 305 MHz overclock. And most units don't overclock as far as mine did, so this is pretty irrelevant.
- He also related a design for an extravagant VooDoo-style SLI-similar implementation of the engine. This would render every other line of the display on a different processor for a theoretical 2x framerate increase. No such project was in progress, and we never heard a word of it again. He clearly knew it was fantasy.
- Craig was extremely difficult to reach. He never replied to a PM, ever. We had to hunt him down on IRC to talk, and he was never positive again after that original PM. Due to his negative attitude we took the high road and pitched a few more ideas, including a 2D shooter we were designing. He said he'd like to see it once we began development.
- We showed him what we were working on, and he basically spat in our faces. Said it wasn't 3D, and 3D is all anyone wanted to play. He said, who wants to play a 2D commercial game when you have emulators already? (...) He said Odonata was a great 3D game, so who would really want to buy ours? (This was BS, the game is 2D, and he later said it was horseshit he had no interest in selling, right here on GP32X.)
- I spoke with him regarding a potential design for a new system from GPH when GP2X sales trail off. He said Christmas sales would be the deciding factor in if GPH would make a new machine to replace the GP2X as interest declined. He pitched an impossible design based on fantasy hardware (e.g. a 600 Mhz ARM9, which doesn't exist.) I proposed a perfectly sensible design based on Samsung's S3C2460 SoC. Craig spewed a lot of ignorant nonsense about how no one would ever use its 2D or 3D acceleration, and a fast CPU is all that mattered (it's in fact, what cripples the GP2X worst, next to the stick.)
He suggested I make a poll on GP32X to ask which design would be preferable. He then stated I had revealed confidential information (which he entrusted to me .. why?) which he had never told me NOT to release. Then he lied to the forum by saying GPH was not planning any new system.
He also lied to EvilDragon, which I learned after speaking with ED directly. He told ED that he has never approached us about producing any sort of commercial game. That's not what this PM from 'craigix' of this very forum shows.
craigix said:
Hi there,
Craig here, from gp2x.co.uk,
I'd be really interested in working with you on a commercial game using the quake engine or the yeti engine.
Once the optimisation is finished quake should be up in the 20-30fps region on high detail @ 320*240.
What do you think?
You can email me if you like craig@cdworld.co.uk or answer on here
Thanks,
Craig
HMMMM.
Frankly, for homebrew, is there a better console out there? I doubt it - at least not yet.
The GP32 is a better console. But it isn't as powerful. The Gizmondo is more powerful but worse hardware. The situation sucks, and I wait in breathless anticipation for the day a company tops the GP2X. (It shouldn't be difficult.)