ptitSeb
Serial Porter
Here is IOQuake 3, compiled with GLES renderer.
You'll need the "pak0.pk3" file from your original Quake3Arena CD to play this games. Just put the file inside "appdata/ioquake3/baseq3" folder.
Left Nub is defined as Joystick (and is usable in the game), Right Nub as Mouse (to aim)
There is a default setup, similar to the one in OpenArena:
DPad/Left Nub for Up/Down/Straffe Left/Strafe Right
Left Shoulder button for Fire
{Y} for Jump
{B} for Crouch
O and P for Previous / Next Weapon.
History log
========
Build 04
-----------
-----------
-----------
Build 01
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For those interested, here are the sources: it's a diff to apply the the git sources: ioq3pandora.tar.gz, or you can use this git repo: https://github.com/ptitSeb
Happy fragging...
You'll need the "pak0.pk3" file from your original Quake3Arena CD to play this games. Just put the file inside "appdata/ioquake3/baseq3" folder.
Left Nub is defined as Joystick (and is usable in the game), Right Nub as Mouse (to aim)
There is a default setup, similar to the one in OpenArena:
DPad/Left Nub for Up/Down/Straffe Left/Strafe Right
Left Shoulder button for Fire
{Y} for Jump
{B} for Crouch
O and P for Previous / Next Weapon.
History log
========
Build 04
-----------
- New QVM with Dynarec
-----------
- Compatible with newer SGX Video Drivers
- moved "nubs files" from appdata/ioquake3/home to appdata/ioquake3
-----------
- fixed some bugs on the GLES context creation.
- added the ability to change nubs function (see files left_nub and right_nub in appdata/ioquake3/home)
- added toggleCrouch, disabled by default, and activable by adding the following line to config file (appdata/ioquake3/home/.q3a/baseq3/q3config.cfg): seta in_toggleCrouch "1"
Build 01
----------
- Initial build
- No VOIP for this build.
For those interested, here are the sources: it's a diff to apply the the git sources: ioq3pandora.tar.gz, or you can use this git repo: https://github.com/ptitSeb
Happy fragging...
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