"Are we there yet? Are we there yet?"any updates for this pickle?
"Are we there yet? Are we there yet?"any updates for this pickle?
You know this is a 2d game using OpenGL?
Either way i realize the problem is that the sprite is being allowed to move in too large increments which make it move through other objects. The solution is quite simple, loop through the logic multiple times. This should work fine as long as the logical and render operations are separate, and they appear to be so far. I have a timing technique i used in polyhedra that should work to solve this problem.
Yes, please! Do you really even have to ask? :lol:Should I make a video here? A small teaser?
Yes, please! Do you really even have to ask? :lol:Should I make a video here? A small teaser?
Yes, please! Do you really even have to ask? :lol:Should I make a video here? A small teaser?
I'm waiting for Pickles reply
Tried again, now also got music in the levels.
Don't know why I didn't have it on first try, but who cares
Some frameskip occurs with lots of effects at the same time on-screen, however, that was playing with maximum detail
there is a setting for effects in preferences ;-)
Still looks like some frameskip, even when not much is happening... what's the refresh rate here?