fusion_power
Advanced Member
Exophase said:As of right now this will break games that use higher frequencies than this. I could probably modify this, but it's kinda one of those "why bother" kind of scenarios. There are other things I can do to optimize sound, but I don't think that's where much is going in the way of resources. Could vary depending on the game though.slaanesh said:Okay, I've done some recompiling. I set the sound down to 22050 instead of 44100 but without a rigorous testing method I couldn't detect much speed up. If any it may have been 1-2 FPS but when you are looking for speed ups I think sometimes you might find things which aren't really there.
Right now the only thing that looks like a lead in the way of crashing is firmware version. I don't THINK anyone with firmware 2.1.1 has reported serious problems.
I use FW 2.1.1 and it crashes like hell...sometimes of course. Metroid Zero Mission like to crash at the start when I load a savestate, or it crashes randomly ingame when I was able to play hours before without every crash. It even crashed when nothing happend, I was studing a printed Map and dont touched the GP2X while Metroid was running, no enemy on screen, nothing happend and it crashed. Hmm.... And I think I have the right bios since some time.
One way to prevent crashing is to return to the menu every minute. Games don't crash when you are in the menu...dumb but useful
Oh, Metroid: Zero Mission don't play the Original NES Metroid when finishing the game. When choosing this Option, the Emulator exits - without Crash this time. I think the Original GBA Game just use some kind of other rom + own emulator to play this game XD
And with the GP2X I really have trouble to do such moves like this here:
http://www.metroid2002.com/0/early_super_crateria_1.php
But maybe it's because of my lack of skill.... :lol:
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