I understand exactly where you're coming from. I was just thinking how much better Vektar would be if it involved a little frog that hopped over roads...Julius posted on Apr 2 2006 at 06:44 PM said:I like your game a lot at but it would be a lot cooler if it was more like gridwars:
http://gridwars.marune.de/
This is version 1.0 of the free Vektar game. It has a couple of
very minor bug fixes and one new feature: configurable controls.
To use the configurable controls, you create a file called 'vektar.cfg'
which should reside in the same directory as Vektar.gpe. That
file contains control configuration. Look at the sample .cfg
files provided with this distribution for information on how to
customize the Vektar controls.
This will be the last free version of Vektar. Craig of gp2x.co.uk
has licensed the source code to take Vektar to the next level --
a commercial release. Check out the commercial version of Vektar
on gp2x.co.uk.
Thanks to NeoStuey for the great icon included in this version,
and to all testers and players for suggestions and kind words of
encouragement.
- dzz
Yay! The configuration for the controls is so flexible I was ending up spending more time playing with that than the game! :lol:Dzz posted on May 6 2006 at 08:52 PM said:Version 1.0 of Vektar is released. I have submitted it to archive.gp2x.de and I'm sure it will show up there shortly. Until then you can fetch it from here:
Dzz posted on May 7 2006 at 05:18 PM said:Thanks for all the kind words everybody. I'm betting that Craig is doing great things to Vektar for the future.
My next game (besides the Nethack port) has some proof-of concept code implemented. It will be called 'Rollax' and is inspired from the series of games tracing their ancestry back to the commodore 64 game 'Trailblazer'. There are a few versions of similar games available for Windows, there was an Amstrad CPC version, an Atari 8-bit version, and most recently (the version that got me interested), a version for the Gizmondo that looks exceptionally cool. I don't have any of those systems so I don't know how good the games are, but the concept is pretty simple: you control a ball or other thing that rolls along a 3-D track, avoiding obstacles in an effort to survive and complete the course in as little time as possible.
I'll post a new thread about that when I have something to show.
Dzz posted on May 7 2006 at 12:18 PM said:Thanks for all the kind words everybody. I'm betting that Craig is doing great things to Vektar for the future.
My next game (besides the Nethack port) has some proof-of concept code implemented. It will be called 'Rollax' and is inspired from the series of games tracing their ancestry back to the commodore 64 game 'Trailblazer'. There are a few versions of similar games available for Windows, there was an Amstrad CPC version, an Atari 8-bit version, and most recently (the version that got me interested), a version for the Gizmondo that looks exceptionally cool. I don't have any of those systems so I don't know how good the games are, but the concept is pretty simple: you control a ball or other thing that rolls along a 3-D track, avoiding obstacles in an effort to survive and complete the course in as little time as possible.
I'll post a new thread about that when I have something to show.
Does this mean you aren't developing the commercial version?Dzz posted on May 7 2006 at 04:18 PM said:I'm betting that Craig is doing great things to Vektar for the future.
I'm going to try. Without 3D hardware I'll have to cheat so it probably won't look quite as good (plus I'm just some hobbyist playing around vs a company), but I think it should look pretty decent in the long run if I keep improving it.jbrodack posted on May 7 2006 at 01:18 PM said:are you aiming to have graphics comparable to the gizmondo version? but that looks to have some really nice 3d graphics from the screenshots i saw. im sure the game will be fun no matter what but that would be really impressive if the graphics were even close to that quality.
You are correct.deadlychicken22 posted on May 7 2006 at 06:11 PM said:Does this mean you aren't developing the commercial version?
(Sorry if this is a stupid question, I haven't been on these forums for awhile . . .)
Dzz posted on May 8 2006 at 12:17 AM said:You are correct.deadlychicken22 posted on May 7 2006 at 06:11 PM said:Does this mean you aren't developing the commercial version?
(Sorry if this is a stupid question, I haven't been on these forums for awhile . . .)
That's an interesting thought. The purpose of the feature is to let people reassign the controls if they thought my choices were awkward. The two largest complaints were a difficulty turning without thrust because the diagonals would get hit by accident, and that the B button might not be the best choice for Fire.jbrodack posted on May 7 2006 at 10:44 PM said:it seems choosing different control sets requires you rename the config file. since it seems which control scheme you use could effect the game quite it would be nice if you could choose which file you want to use in game. any chance of one last patch to make that happen or are you completely 100% done with this?
havent played this version yet since my gp2x is getting the headphone jack fixed but i should have it back soon.
Craig is developing it; he may have others helping him, I don't know. I get two benefits: cash (which I am using to continue the gp2x Demo Competition), and pleasure at seeing the game improve and start a new life as a commercial product.deadlychicken22 posted on May 7 2006 at 07:45 PM said:Who's developing it? Craig? What benefits do you get? (or is that private info? :unsure: )
Like most business deals between Trump-like titans such as Craig and I, it's not really appropriate to discuss the details in public (money issues being a private matter, e.g. you don't see many people publically posting their salaries, or even discussing them with non-family members in private). My suggestion is to buy the game if it seems like you'd get your money's worth (same as any other game), and don't think too much about who is getting helped by it. However, Craig is of course a huge contributor to the gp2x scene and I'd say he deserves support for his efforts.I'm asking these questions because I find the $30 price for the game VERY high, but I thought maybe it would be worth it considering the quality of the freeware version (and I assumed the commercial version would be MUCH improved) and that buying it would help you and also help convince other developers to do the same...