Mikey242 posted on Mar 19 2006 at 11:51 AM said:
Congrats on the fantastic game Dzz. I agree with the gradient of difficulty. It goes from really easy to really hard really quick lol. Thanks for your work on this one!
Oh and i like virusx's idea, just for coolness it would be nice lol.
Thanks for the comments!
Once you get bettter at the game the current "hard" setting is too easy still at first and it takes up to 15 minutes or more of gameplay to get to a challenging adrenaline-inducing state. So I'll certainly have some way to start at a more difficult level if desired so you can just play for 5 minutes if you want even if you have mad skillz. On the other hand, I think that the game does get "impossible" a little too fast -- I think it would be basically impossible for anybody to finish wave 5, although as soon as I say that I'm sure somebody will report that they've done it. So I'll be tweaking that a little bit.
I also have a configuration-file based control customization scheme designed that will give a fair bit of flexibility for people who hate the current control layout or who just want to tweak it a little bit. It works basically like this:
For each of the 16 joystick directions, and each of 6 buttons (L,R,A,B,X,Y), you can assign any combination of the following functions:
Thrust (with a numeric "strength" value so if you want a weaker or stronger thruster than currently in the game you can have it)
Brake (again with a numeric strength)
Left turn (with numeric speed)
Right turn(with numeric speed)
Fire
Shield
These can be combined so you can do things like have the lower left diagonal both turn and brake if you want.
I'll ship a few pre-made config files, like:
Default (the current scheme, so it's easy to modify in small ways like changing which button is used for fire)
No Shield (default with no shield button, for extra excitement)
Asteroids mode (L,R for turns, A for thrust, B for brake, stick any dir for fire)
Upside down (A,B=turn, X=thrust, Y=brake, stick=fire, play it upside down)
I have a couple small bugs to fix also but not much.