That seems a little harsh...
1) Analogue controllers are designed to deliver degrees of control. Let's say anything on a scale of 1 to 100 is possible by gradually tilting a stick, the smallest possible tilt is 1, the greatest tilt is 100. If this is extrapolated to 100 unique possible directions to push an analogue stick, this leaves the user with 10 000 unique input possibilities with one stick.
Digital controllers are designed with only ON/OFF switches for all directions and buttons, indeed, the directions ARE buttons covered up by a little cross shaped piece of plastic. They allow 4 possible variables, or if you want to get creative and combine UP+LEFT, etc, you get 8 directions
10 000 vs. 8 is a pretty big difference.
I already knew that. It still doesn't have anything to do with why a digital stick is better than an analogue stick. To me, the more numbers, the better! And numbers are certainly no problem for computers that may have said controller attatched to them.
2) Analogue controllers were introduced to the main stream with the N64 and PSX Dual Shock, or what have you. Not clear on the details, but for our study, the analogue controller appeared in 1996.
Digital D-pads first appeared in 1981.
Up until 1996 ALL game input (for the purpose of this example) was of a digital nature.
Another fine point, if I wanted to know about the history of video game input. All I want to know is the reason for the view of analogue < digital.
3) The throw distance of the stick also comes into play, because before where the control was a matter of pressing a button a few millimeters, the user now has to swing their thumb through a distance of up to a centimeter (or more) to achieve the same input.
A tiny press is different than a huge swing of the thumb.
This is a comparison of analogue/digital sticks to D-pads. I already said D-pads are much better. My question is, and has always been, about Analogue Sticks vs. Digital Sticks.
4) When choosing to port a previously digital-only game to an analogue control device, it's left to the programmer/designer at what point in the scale from 1 to 100 constitutes one of the 8 possible directions.
Is it really? It seems quite obvious that he would only use the cardinal directions and their in-betweens, and would divide each zone equally.
If they choose poorly, it can be nearly impossible to control the game fluidly. If the stick is too sensitive to movement (requiring only a slight nudge to move the character), the player flies all over the place as the user's thumb twitches. If it's not sensitive enough (requiring a pull on press) the character is nearly impossible to move, and response time is awful.
There's the first possible point I've seen. However, these kind of things plague both analogue sticks
and digital sticks, and I would say that digital sticks are more susceptible to these things, as their throw distance is pre-determined. On an analogue stick, it could theoretically be changed in software if it was too sensitive or not sensitive enough. All these things make the argument that Analogue > Digital, when I constantly see the opposite.
Diagonals are typically awful in these cases as well, because if the area of diagonal press is too small or too large, the control suffers again.
Reference my reply above the one above this one.
5) Analogue sticks and D-pads are different tactile surfaces.
With a D-pad, the user can feel with their thumb which direction is up, down, etc. With an analogue stick (especially the PS2s) it's almost impossible to press true up or true down without any feedback. By feedback, I mean visual stimulus that tell the user "You're running in a straight line" or "You need to correct your course."
D-pads are implicit directions, Analogue is completely ambiguous.
This is still comparing an analogue/digital stick and a
D-pad, which, as I've stated plenty of times, was not my original, nor current, comparison.
6) I found all of the information myself. You're sitting right in front of the largest information repository in the history of the world, and you have the audacity to ask questions, nay, demand answers, from people with better things to do?
Learn to do your own research.
Well you don't have to be a jerk about it, especially when none of your information was a.) helpful, or b.) all-together on-topic. I mean, really, this last statement is completely uncalled for and quite offensive. You should feel ashamed of yourself.
I'm also aware of wikipedia, as I use and contribute to it with much frequency.
I appreciate your attempt to help me, but you didn't succeed. I really just want an answer as to why people say analogue sticks are much worse than digital sticks. I was completely unaware that I was being rude or audacious in the least. I also don't believe I "demanded" anything.
And a postscript to mods -- I hope you note the calmness I've kept in this reply. I'm being very sincere when I say I'd like an answer. I don't know everything, surely, and I'd like to find the reason why many people say things like "Analogue sticks are terrible for emulation". Is that too much to ask? Thanks