Gp2x Dev Donation Fund


skeezix posted on Sep 16 2005 at 05:58 PM said:
Squidge posted on Sep 15 2005 at 02:54 PM said:
Don't forget that as the MMSP2 chip is meant as a multimedia chip, amongst other things, it fully supports varying the amount of brightness, contrast, etc. I don't know if this will be supported in the SDK or whatever. I guess we'll just have to wait and see.

Brightness? I wonder if it has per-pixel brightness.. that'd be something. I always wanted make a vector emu (ie, I did _the hell out of_ a cinematronics emulator years ago, and theres Vectrex of course..) that had correct brightness.. ie: Brighter shots in asteroids, and bright pixels where vectors overlap, etc :)

jeff


You could just simulate that in the emu. Just make the vertices brighter than the vectors themselves.
 
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