Yes, you are right.It was my fault.Jaguarandine said:In software development, the alpha release actually comes before the beta release..no big deal though
Rivroner said:Yes, you are right.It was my fault.Jaguarandine said:In software development, the alpha release actually comes before the beta release..no big deal though
I mean stable oficial public release.
You shouldn't listen to purple goat, he doesn't know what he's talking about.
sam fisher said:Rivroner said:Yes, you are right.It was my fault.Jaguarandine said:In software development, the alpha release actually comes before the beta release..no big deal though
I mean stable oficial public release.
You shouldn't listen to purple goat, he doesn't know what he's talking about.
[****] you
maybe so, but Jaguarandine was able to point it out in a very mature way, look up to him :angry:
Yeah, I can't seem to understand a single iota of this. Theta-lking of such an-chi-ent language is rho-tau-ting my mind - I'm getting psi-ched.imhotep said:Alpha, beta, gamma, delta.... it's all Greek to me!
I actually noticed it right in the beginning when your character is parachuting in. The speed at which he falls fluctuates with sounds that are being played. This dissappears with 11025. Maybe I am doing something wrong?pepone said:Indeed, mslug is still the most demanding game. For me it work nearly all the time @60fps @22050, but in some scene, the framerate drop heavily (when you meet the first chopper for example).
It's always ok @11025 (and a that's a lot better than before )
Moxie said:Yeah, I can't seem to understand a single iota of this. Theta-lking of such an-chi-ent language is rho-tau-ting my mind - I'm getting psi-ched.imhotep said:Alpha, beta, gamma, delta.... it's all Greek to me!
:wacko:
DaveC said:I actually noticed it right in the beginning when your character is parachuting in. The speed at which he falls fluctuates with sounds that are being played. This dissappears with 11025. Maybe I am doing something wrong?pepone said:Indeed, mslug is still the most demanding game. For me it work nearly all the time @60fps @22050, but in some scene, the framerate drop heavily (when you meet the first chopper for example).
It's always ok @11025 (and a that's a lot better than before )
Do you use the ramhack option?
Edit: Or vsync? It have a impact on speed for now.
pepone said:New beta with bug fix here:
http://m.peponas.free.fr/gngeo/download/gngeo0.7a-beta5.zip
Tell me if it work better or not.
Thank you man This evening i will try it in deep.