I would like to play
love on the pandora, it's a not so massively multiplayer online game (about 100-200 players per server)
developed by an indie developer, it's not finished yet but it looks really cool and unique. There are two
videos from GDC 09 on
love's website and
here is a trailer. I don't know if the pandora could handle it though, maybe a version with less graphics effects:
+ Features:
# Genre: First person not so massively multi player online procedural adventure game.
# Engine: Custom highly optimized graphics engine with distinct "concept art" look.
# Terrain System: Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
# Editing: Environment editable from within the game, fully destructible environments. Anything you can see you can be built and destroyed
# Hardware requirements: win32 (possible Linux and OSX port) OpenGL, 512 meg ram, 1.5 GHz CPU, ATI RAdeon 9800 or better. Made to run on avrage Laptop
# Pipeline: Realtime WYSIWYG verse connection. Loq Airou, Co On, Verse Export tool.
# Characters: Fully procedural characters, creatures and robots with seamless environment aware procedural animation.
# Simulation: Particle systems, fog, Cloth, Watter, wind, Day/Night cycle, and vegetation.
# Networking: Low latency UDP networking for hundreds of players per server.
# Biz Model: Pay-to-play. Prize to be determined
# Developer: Quel Solaar
# Release date: When ready.