RIUM+ said:<snip>
In fact, if no one else does it first I might give it a try myself and report back on the results once my Pandora arrives.![]()
Dude, this looks awesome... I'm sure a few of the shaders can be removed to make the game playable; this game would be a killer app for the Pandora if it wouldn't run on other platforms.Dentrado said:I would like to play love on the pandora, it's a not so massively multiplayer online game (about 100-200 players per server)
Dentrado said:I would like to play love on the pandora, it's a not so massively multiplayer online game (about 100-200 players per server)
developed by an indie developer, it's not finished yet but it looks really cool and unique. There are two videos from GDC 09 on love's website and here is a trailer. I don't know if the pandora could handle it though, maybe a version with less graphics effects:
+ Features:
# Genre: First person not so massively multi player online procedural adventure game.
# Engine: Custom highly optimized graphics engine with distinct "concept art" look.
# Terrain System: Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
# Editing: Environment editable from within the game, fully destructible environments. Anything you can see you can be built and destroyed
# Hardware requirements: win32 (possible Linux and OSX port) OpenGL, 512 meg ram, 1.5 GHz CPU, ATI RAdeon 9800 or better. Made to run on avrage Laptop
# Pipeline: Realtime WYSIWYG verse connection. Loq Airou, Co On, Verse Export tool.
# Characters: Fully procedural characters, creatures and robots with seamless environment aware procedural animation.
# Simulation: Particle systems, fog, Cloth, Watter, wind, Day/Night cycle, and vegetation.
# Networking: Low latency UDP networking for hundreds of players per server.
# Biz Model: Pay-to-play. Prize to be determined
# Developer: Quel Solaar
# Release date: When ready.
My advice is to try to use as few libraries as possible, and try to choose libraries that are are portable.
Other then that I just use the standard libraries. When you start using any library the first thing you should do is abstract it so that you can change it in the future and remain portable. I have created a module called "betray" for system specific things like input and display, that can be built against glut, SDL, or X, Win32, OSX native. It can be downloaded as part of the source* to my apps in the file section**.
Staple_nutz said:Tyrian or Tyrian 2000 (Old school shooter now open source i think?!?!)
Step mania (A dance dance revolution DDR clone for PC, i’m sure this is open source)
Speculant said:http://sauerbraten.org/
it's source code is available, and it's predecessor (cube) has been ported to the iphone...
Tronicc said:Sauerbraten would be awesome, although can the pandora really run it?
If i remember correctly the game is pretty high spec right? or am I mistaken?
