That is right, BUT...Chip said:If you're thinking that these games will be anything like big budget titles from EA, Bungie or Rockstar, you're going to be disappointed. It is not possible to justify a 5 million dollar production for a system with only a few thousand units sold. There will never be any big budget games like on the PSP or DS for the Pandora. Ever.
aq21 said:"This DRM has not been seen "in the wild" and few, if any, devices appear to provide support for it."
I got the GP2X to support it (People really should hide important PDFs from Google )
Anyway, I don't think even the Gizmondo had support for it. They used Microsoft certification signing (trusted executables) which is part of WinCE to run the executable, with some basic encryption.
giovanni said:Yes, but my intresting in "physical game" is not for the prevention of the piracy.OrR said:While selling games on SD cards is possible, it's not really practical because it's expensive. The Pandora won't be in stores for a while so there would be no advantage in having physical game packages. I see piracy as a separate issue. Not sure physical media do anything to prevent piracy. The DS for example has very easy piracy. Even if you can prevent piracy through using physical media, you also prevent legitimate sales because of the increased price and it is probable that you lose more sales than you gain.
What I want to say is that an X person won't be intrested in a system that is completely absent in his daily life... for example <<I, consumer, intrested in video games go everyweek to the game shop wher I can see the new games on sale: PSP, PS3, NDS but where is this famished "Pandora"?>>
I don't know if what I'm saying is clear but do you see the point?
It is very difficult to get shelf space. You have to sell millions, and at this point we are only selling thousands. Even if you get into stores, it's very expensive so it shrinks your profit margin a lot. Which is very problematic if you are selling low volume or if you have games that people will only buy at low prices because they are simple compared to AAA titles. A few years ago, an argument for physical games even if sold through internet stores was that people didn't trust digital downloads as much. With Steam, Live Arcade, Wii Ware etc., that point is now also moot.
About SD DRM: Did the physical Zodiac games use it?
Benjiro said:Copy protection for a commercial game is always a waste
Seems you made some typos. I took the liberty of correcting them for you
Benjiro said:At best, you will see ports off Linux games, maybe a few windows games ( that have opengl backends ), and PDA game ports. New games will be limited to enthusiasts.
This will be true of most Pandora content. I think it's a little premature to be writing off the idea of high quality commercial games from indie developers though.
Not really. It's the present already.Phawx said:Digital distribution is the future. I think that's all that needs to be said right?
I've skimmed the article on on wikipedia, specifically the section on DRM, and I've also read the CPRM page, and I don't see the feature you're talking about here. My google-fu also fails me.Squidge said:You could even put the entire games executable into the protected section of the card (not readable by a PC) if you wanted to.
DS boxes with a mod to the molding that accomodates an SD card instead of the DS card would probably be the format. That one makes the most sense and requires only minimal rethink on the part of retail stores.Phawx said:Just be SD cards with a game graphic sticker on it. I wonder what type of box would be appropriate for Pandora games.
I know it's pretty hypothetical and all, but hopefully that would be based upon the US/Japanese DS boxes, and not the incredibly bulky ones used in the UK. :lol:Svartalf said:DS boxes with a mod to the molding that accomodates an SD card instead of the DS card would probably be the format. That one makes the most sense and requires only minimal rethink on the part of retail stores.