Sure, there ARE reasons why not many indie games are being sold for the Pandora right now, but I doubt it's because the system is open.
If it was closed, we wouldn't have any commercial NOR free games. With a few thousand sold units, it's not attractive for devs who make a living from it.
ONLY if they release it for multiple platforms - and in this case, it's good to have standard tools, as devs can code games for Windows, Linux, MacOS and Pandora in one go and just recompile it.
HTML5 seems like a good way to go, but it's not there yet in my opinion.
Even some of my faster PCs don't run it properly. Framerate is not constant sometimes, etc.
I tried some HTML5 games with latest FireFox 9 browser on the Pandora, and some ran at an okay speed, but most didn't offer keyboard setup change, so I couldn't play them properly with a DPAD...
HTML5 games might become interesting in the future though.
For an indie dev to sell commercial titles, there are some important factors.
Hiding a devkit won't make sense - if you are using standards like HTML5, Linux or Android, every dev basically already HAS a devkit.
And doing a non-standard system is a baaaad idea, unless you sell millions of the consoles...
Nope, sorry, no investors dance here. They have no rights to make any decisions,
If it was closed, we wouldn't have any commercial NOR free games. With a few thousand sold units, it's not attractive for devs who make a living from it.
ONLY if they release it for multiple platforms - and in this case, it's good to have standard tools, as devs can code games for Windows, Linux, MacOS and Pandora in one go and just recompile it.
HTML5 seems like a good way to go, but it's not there yet in my opinion.
Even some of my faster PCs don't run it properly. Framerate is not constant sometimes, etc.
I tried some HTML5 games with latest FireFox 9 browser on the Pandora, and some ran at an okay speed, but most didn't offer keyboard setup change, so I couldn't play them properly with a DPAD...
HTML5 games might become interesting in the future though.
For an indie dev to sell commercial titles, there are some important factors.
- Unique game (remakes, etc. don't sell too well) VVVVVV and Forget-Me-Not are good examples. I'm sure Super Geometry Dust also would've gotten some sales.
- Good promotion (I'm working on that, as I'm currently also working on a new website with some help from a community member, which also allows uploading videos and picture galleries from users). Videos, Demo Versions (VERY important, in my opinion!), not locked down, etc. I'll also include a page with commercial titles there as well.
- Avaiilabiltiy of the platform: RIght now, the Pandora is hard to get. This will hopefully change soon. But why should someone release commercial titles if the console is not that easy to get. That's why I'm contacting indie devs once the production is up and running.
Hiding a devkit won't make sense - if you are using standards like HTML5, Linux or Android, every dev basically already HAS a devkit.
And doing a non-standard system is a baaaad idea, unless you sell millions of the consoles...
Theres no business without money. ED is heading in right direction, but this might turn into crap when investors will try to push own idea. ED will be forced to dance like investors say..
Nope, sorry, no investors dance here. They have no rights to make any decisions,