Ff7 Just Hangs In Gp2psx 0.36


Anhaedra

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May 9, 2004
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I converted a FF7 .img file to a .znx file with pocketiso, and it will not run in GP2PSX .34, .35, or .36. It does run in EPSXE on my PC though. Do I need to use any special options?
 
Anhaedra posted on Feb 24 2006 at 04:36 PM said:
I converted a FF7 .img file to a .znx file with pocketiso, and it will not run in GP2PSX .34, .35, or .36. It does run in EPSXE on my PC though. Do I need to use any special options?

Convert it to .bin/.cue. That is the only type of file it can use (but I heard sometimes ISO works). There's a guide in my sig (right under this).

EDIT:

Oops, for conversion MagicISO also works. However, you might have to mount it then rip it from the mount.
 
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Nevermind, I got it working. Oh, and FYI and it worked with .img. I've also used .iso. Never used .bin before.
 
Uncompressed FFVII is 730MB.

Oh and Shikaku FYI: img is exactly the same thing as bin. Exact same format. It's just the CloneCD default extension is img, but both bin and img are just raw data dumps in MODE2/2352.
 
Mudi posted on Feb 24 2006 at 08:44 PM said:
Uncompressed FFVII is 730MB.

Oh and Shikaku FYI: img is exactly the same thing as bin. Exact same format. It's just the CloneCD default extension is img, but both bin and img are just raw data dumps in MODE2/2352.

Bah, stupid file formats...

Weird, mine is 712 MB...
 
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