Drmd Beta 9


Super C on little John 0.4 is still the best portable contra for me so far.
I remember Contra:hard corps working great until level 3 in fgen, and then crashing at the boss, but maybe the problem was only on one version of fgen.

Which release of fgen do you use?
 
oddly, Spiderman vs. Kingpin still doesnt' work, resets the GP32. SOrry but I haven't gotten around to checking if this is a Cyclone bug yet.


I find it so odd because Spiderman is one of the oldest Genesis games.... usually emu's tend to run the older games fine.
 
thunder force 4 and streets of rage 2 fixed !! life is good. Thanks so much Reesy ;)
 
WhizzBang posted on Jul 23 2005 at 12:07 AM said:
Amazing. DrMD really has long since over taken GPEngine as the most impressive emulator on the GP32 and it still gets better (or more refined). Any news on DrSMS?

dr sms is lovely as it is (first beta) havent found anything it wont play! - makes real sence to me to have the same menu system for all sega apps.

thnk reesy wants to make some more changes though!

sPaCe :ph34r:
 
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Alpha2 posted on Jul 23 2005 at 03:08 AM said:
Whoohoo! the rocket level of Gunstar Heroes is fixed? Sign me up! Can't wait to see if anything else shows improvment.

Really? My life has become complete B)
 
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:( someone said street fighter 2 champs edition was fixed, but it does not even make it to the attract mode now ..

also power instinct won't go past the sega logo either :( that used to go into attract too..

micro machines gets further now tho :) almost to the game
 
Other games now working incl.

Desert Strike: no longer crashes on the mission briefing
Fatal Labyrinth
Gods
Midnight Resistance
Pirates of Dark Water
 
shaddupayourface posted on Jul 23 2005 at 01:08 PM said:
Yay and hurrah ! Magic Turbo Flying Hat Adventure (probably also Decapattack) is now playable.

Decapattack gets to the game but the controls are screwed.
 
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Now work:

BioHazard Battle
Mega Turrican
Dune
MicroMachines Military
Mr Nutz
Ristar now looks completely correct
Smurfs 1-2
Sonic Spinball
SplatterHouse 2
Sunset Riders
Super Skidmarks: messed menus, but working ingane (green shadow, and low fps)
Talmit's Adventure: works, but the clouds are still green
TMNT Tournament Fighters
Tiny Toon Adventures - ACME All Stars (sometimes, not always, hangs at 166Mhz)
Tiny Toons - Buster's Hidden Treasure



MicroMachines: correct menus, totally invisible the game
Pebble Beach Golf Links: the game restarts when you select to start a match
MicroMachines 96 resets the GP32
Radical Rex resets the GP32
Scrabble resets the GP32
Street Fighter 2 Special Champion Edition: SEGA logo and then... black, after a few seconds it resets the GP32
Super Hydlide does not save the created character and then hangs
Zool resets the GP32




Looks like this version, at 166Mhz sometimes hangs my GP32, while the old one never did it:

I tried a lot of apps at 166Mhz, and my GP32 never crashed/hanged.
If I set 164Mhz (!) it works: I have verified this playing ThunderForce 4 and other games
 
GiG posted on Jul 23 2005 at 04:28 PM said:
I tried a lot of apps at 166Mhz, and my GP32 never crashed/hanged.
If I set 164Mhz (!) it works: I have verified this playing ThunderForce 4 and other games

I have the same problem with my FLU.
 
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A lot of people beat me to the 'what now works' but I thought I would mention that International Superstar Soccer Deluxe still doesn't work.

Sensible Soccer nearly makes up for it though :D
 
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