Reesy posted on Oct 25 2004 at 11:12 AM said:Bummer, is that how the GP32 blu's light is switched on and off i.e. holding down the select button. I'll probably just add a menu option to allow a few set combinations, rather than having totally customized controls.
Have you checked the menu options actually in the games. A lot of genesis games allow you to choose different control settings.
Anyway I currently working on the menu, its going to be vary basic ( cause I hate doing menu's ). But it will allow you to switch sound on and off, switch between 8bit rendering mode and 16bit rendering mode ( yep 16bit mode has been added now ). Hopefully later it will also allow you to save/load savestates.
I really like the way you work dude.Reesy posted on Oct 26 2004 at 07:37 PM said:to be honest FPS is the most important thing to me. ( lucky for you people with slow ass 133 gp32's ).
This is great even for those that have 166 capable GP32s as it saves alot of battery life.look posted on Oct 26 2004 at 07:55 PM said:I really like the way you work dude.Reesy posted on Oct 26 2004 at 07:37 PM said:to be honest FPS is the most important thing to me. ( lucky for you people with slow ass 133 gp32's ).
Thinking of the little guy with his 133Mhz GP32.
I'm not a fan of overclocking myself......being the owner of a slow ass 3 toed GP32
Yes of course FPS is most important just didn't think you could squeeze more frames out of it!Reesy posted on Oct 26 2004 at 07:37 PM said:to be honest FPS is the most important thing to me. ( lucky for you people with slow ass 133 gp32's ). I've just this second finished optimising the f%$k out of my layer rendering code, so now DrMD runs very nicely at 133 with the sound on. I'm gonna pick on the sprite rendering code next, I'm sure I can pick up a few more FPS there.
The menu's now in. You can now switch the sound on or off, change clock speed and change rendering mode ( 8bit or 16bit ).
Still to do
By some reason the 166Mhz version runs more skippy than the 156Mhz version . I haven't got any clue of why, though (maybe I'm doing something wrong.. :huh: ).kotd posted on Oct 21 2004 at 07:26 AM said:Need to get a 166mhz gp32 than too bad it does such a performance hit
That's the reason the DS has two screens, right?onionfrog posted on Oct 30 2004 at 05:28 AM said:So even if he'd entered it and won hed have to break the ds in half and split it... :lol: