DemonStar55
chai chai chai chai chai chai chai chai chai chai
this would be a good use of the 2gb of gen roms... Im toolazy right now, getting a hair cut soon after I eat so I'll do some of it when I get back
phoda posted on Jul 24 2005 at 04:06 PM said:Raiden - The game plays fine and the graphics are fine too - the only problem is that the screen looks "shifted" to the left and the scoreboard does not appear.
Truxton / Tatsujin - same problem
Reesy posted on Jul 24 2005 at 07:22 AM said:Esn posted on Jul 24 2005 at 04:51 AM said:for example, the music in Ristar and some other games sounded better in v1.0 than in v2.0).
I can fix this, but it would slow the emulator. I think I might add an "accurate sound" On/Off menu option. Currently I'm hacking a timer value in the FM emulaton which gives about an extra 4-5 fps but it does reduce the quality of sound slightly, if I emulate this timer correctly the sweet sound of v1.0 should return.
Thanks for pointing it out though, I've been waiting for someone to mention something. I've been working on the principal, "If they don't notice, then they don't mind" .
@WarmFluffyUK: Thanks for updating your site, PM me an email address and I'll add it to my Beta distribution list.
two things:Lurky posted on Jul 23 2005 at 03:50 AM said:Super C on little John 0.4 is still the best portable contra for me so far.
I remember Contra:hard corps working great until level 3 in fgen, and then crashing at the boss, but maybe the problem was only on one version of fgen.
Which release of fgen do you use?
trooper posted on Jul 25 2005 at 09:52 PM said:GP32 BLU Original (204mhz)
A600 posted on Jul 25 2005 at 09:37 PM said:trooper posted on Jul 25 2005 at 09:52 PM said:GP32 BLU Original (204mhz)
You should compare both emus using 166 mhz clock speed because 99.9999999% of GP32's can't be overclocked so high.
You should compare both emus using 166 mhz clock speed because 99.9999999% of GP32's can't be overclocked so high.
Reesy posted on Jul 26 2005 at 06:17 AM said:Once the PSP developers have worked out how to use the PSP's hardware correctly the emulators for the PSP will be far more superior the GP32's emulators, including DrMD but its nice that we're giving them a run for their money at the moment.
At the moment I'm guessing that PSPGenesis17 is only using one of the PSP' cpus and is just using the PSP graphics hardware as a dumb frame buffer. Give it a few more months and the developers will really start to do some amazing stuff, look at what the GBA can do with its graphics hardware, now imagine what a GBA could do with a 300Mhz cpu .
Don't worry I'm not planning on moving to the PSP, Most of my code is in Arm ASM so not much use on a PSP.
Esn posted on Jul 25 2005 at 02:10 PM said:It doesn't work on my GP32! All I get is either a BIOS error (all kinds, from "allignment" to "assignment something" etc.) or a blank white screen when I try to run it (lately it's been the blank white screen)... Does it need more than 1mb of space left over on the SMC maybe? Or do I have to rename the file to "DrMD.fxe"? I just don't know, all of the previous versions have worked... and it can't be the batteries because more processor-intensive emus like OSNES9xgp still run.
HELP!
Maybe I accidentally deleted some smaller file from GPMM that the emulator needed to run properly? Or perhaps my SMC is nearing the end of its life? h34r:
Virtua Fighter 2. It works quite well.Quiest posted on Jul 25 2005 at 05:26 AM said:vf2?