Drmd Version 2.0


tekt5 posted on Jul 22 2005 at 09:34 PM said:
I'm adding Sram support to DrMD instead .
  What would that do?
it would allow the game to save without the need for savestates (assuming the game would normally save on a real genesis/megadrive)

And that's what I really like :)
Playing RPGs, with savestates, you often pretend to save during boss fights...
This not only makes the game easier, but often HARDER, because you can defeat bosses with too weak levels (by saving and reloading, so that you know what will happen the next round...)

This destroyed a lot of good RPGs for me - until I realized that and only save using SRAM when I am supposed to save :)

Luckily, I replayed most RPGs (and had a lot more fun!)
 
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Adding Sram support will increase compatiblity, some games will not run correctly if Sram is not emulated.
 
DrMD sounds like an awesome emulator, but I don't have (can't afford) a GP32. :( Any plans to release a port of DrMD for Pocket PC 2002?
 
WooHoo!
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jasonc posted on Jul 23 2005 at 02:45 AM said:
DrMD sounds like an awesome emulator, but I don't have (can't afford) a GP32. :( Any plans to release a port of DrMD for Pocket PC 2002?
It doesn't cost much (£99).
Consider getting the GPx2 when it is released.
 
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I don`t know if anyone mentioned, but why not unpin this thread and pin the DrMD beta 9 thread?
 
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