nubie posted on May 5 2006 at 06:32 PM said:nubie posted on May 4 2006 at 10:46 PM said:Edit:
I also would like to point out the fact that all of you are using Secure Digital cards in your GP2X's, (I am not sure of the status of MMC cards yet, they didn't work when I had my GP2X), in which case you already have the important parts of the DRM in place. Secure Digital cards are called that because of the copy protection and serial numbers designed into them, the MMSP2 chip made by MagicEyes has the hardware to use that DRM inside it already, I can't believe that games won't be at least just using what the console already has.
invinciblegod posted on May 5 2006 at 12:18 AM said:Doesnt SD card have a built in DRM function? It was designed that way (hence SECURE digital). Just no one used it up to now. If I am somehow wrong on this, please correct me.
I don't know how you missed it, but I did point out exaclty what you said, last night.
P.S. pretend the SD cards are cartridges. SD has a serial number and the game can be tied to the serial number so that it only plays on that SD card, a batch of the SD cards is made with the same serial number and the game is compiled to that number.
How is that any different from a cartridge?
The game's ROM in a cartridge can be extracted and written to another cartridge, and it will, in most cases, play just fine. Most cartridges don't include any sort of DRM or copy protection, other than just the proprietary format of the cartridge. You have to first make a device that can read the cart to extract the ROM, then you need to modify the cart to allow writing. (You could do this on old gameboy carts, don't know about others)
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