A savestate is attached (remove the .txt at the end of the filename). To save the game, do the following:The game is Japanese-only, it's kind of impossible for me to test without a savestate and instructions on how to do it.Exophase: Have you tried figuring out the reason for this problem?
If you're using a translation patch then that could be related to the problem.
Okay, it seems to work if I set the save size to 0x8000 instead of 0x2000. But this was just found by trial and error so it may not be totally right.A savestate is attached (remove the .txt at the end of the filename). To save the game, do the following:
1. Press B in front of the glowing statue.
2. Select the first option and press B.
The change in its entry in the database fixed this issueOkay, it seems to work if I set the save size to 0x8000 instead of 0x2000. But this was just found by trial and error so it may not be totally right.A savestate is attached (remove the .txt at the end of the filename). To save the game, do the following:
1. Press B in front of the glowing statue.
2. Select the first option and press B.
You can override the game database by putting this file in the appdata/DraStic directory:
http://exophase.devzero.co.uk/game_database.xml
But you should delete it after the next version is released.
To add to that can this also be optionally be displayed like the fps overlay?Okay, I'll try to do both battery level and current time for the next version
I wasn't planning on it. This doesn't seem like something you'd need plastered on the screen all the time, more something you'd just want to go in the menu to check.. I don't think I'd want an option like the FPS display, because people would probably end up constantly enabling and disabling it instead, meaning more work going through the menu. I guess if I had to give an active display option I'd make something that only comes up when you don't press buttons for a while but even that seems iffy to me..To add to that can this also be optionally be displayed like the fps overlay?
Right, in the menu is good.I wasn't planning on it. This doesn't seem like something you'd need plastered on the screen all the time, more something you'd just want to go in the menu to check.. I don't think I'd want an option like the FPS display, because people would probably end up constantly enabling and disabling it instead, meaning more work going through the menu. I guess if I had to give an active display option I'd make something that only comes up when you don't press buttons for a while but even that seems iffy to me..To add to that can this also be optionally be displayed like the fps overlay?
Boo... fair enough - but I always found the similar feature super useful in ZSNES... (I had a habit of letting hours fly by until I enabled the clock display...)Right, in the menu is good.I wasn't planning on it. This doesn't seem like something you'd need plastered on the screen all the time, more something you'd just want to go in the menu to check.. I don't think I'd want an option like the FPS display, because people would probably end up constantly enabling and disabling it instead, meaning more work going through the menu. I guess if I had to give an active display option I'd make something that only comes up when you don't press buttons for a while but even that seems iffy to me..To add to that can this also be optionally be displayed like the fps overlay?
Having it on the screen while playing would be annoying.