wermy
Active Member
That's great news! I'd imagine X-Wing would work just fine then as well (never did like being an imperial...).
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Just wanted to add that SkyRoads (a game made legally available free of charge by its developers) runs at full speed at around 1500 cycles and above.
Woo! Skyroads! I remember playing the crap out of this wonderful game!
Yea Skyroads is a great game. Was playing it only the other day!SkyRoads (a game made legally available free of charge by its developers)[/URL] runs at full speed at around 1500 cycles and above.
Woo! Skyroads! I remember playing the crap out of this wonderful game! :"]
That was probably me (in the comments on the Unofficial Blog), and it was a slide-show at 3000 cycles, 320x200 resolution, and all details set to minimum.Hmmm - I thought someone had tested it and said it was unplayable, but I can't find it in THIS thread
Yup, I ran my games with max 3000 Cycles................well maybe i ran the game with 2800 cycles but it never went above 3000 cycles.would start up showing 3000 cycles, but would then switch itself to 'maximum' cycles as soon as I started a game for which it deemed that a useful thing to do. Keeping it restricted to 3000 whilst playing games required a configuration change.
I thought I'd try out SC2 and SC3 anyway. My SC2 files are corrupted, but I had success with SC3. It's a little slow. I went straight into melee combat, it ran at about 5fps. Playable IMO, but not very snappy. I persisted with Lucasarts Battle of Britain on the GP2X at a similar framerate, just because I loved the game so much. Incidentally, BoB will run like a dream on Pandora. I imagine SC2 will run nicely too.^ That's a fantastic port.
@Shadocat Absolutely positive that I had Tie Fighter running at 2500 cycles. It was definitely playable. Maybe a little slow with a lot of ships or something up close but was definitely playable.
EDIT: http://www.youtube.com/watch?v=r7lrbpTFCYk
Okay, I think we're just differing in definitions of playable. In that video, between about the 25 and 30 second mark, the lone target ship passes by at no more than 3 frames per second. I simply couldn't play TIE Fighter like that.
Aw man, I've got to agree with Shadowcat after seeing that video... Playing it at that speed simply wouldn't do the fond memories I have of that series justice. I was excited until I saw that...Okay, I think we're just differing in definitions of playable. In that video, between about the 25 and 30 second mark, the lone target ship passes by at no more than 3 frames per second. I simply couldn't play TIE Fighter like that.
Just wanted to add that SkyRoads (a game made legally available free of charge by its developers) runs at full speed at around 1500 cycles and above.
Thanks for that, I was trying to remember what that games was called a while back. Glad to see it's still available. Sometimes simple arcade action just works.
Try the training loop rather than flying with just a couple of items onscreen at once - the training hoop quickly gets too jerky to play smoothly. Try at 3000 cycles and 5000 cycles for comparison, and up to day lap 8 on each... at 3000 gameplay is badly hindered IMHOPlayed TIE Fighter a little more and yeah I see that it is slow at times, but to me playable and perfect are very far apart. Maybe I just had a crappy computer when I played it, but it playing it "slow" is still fun for me. Oh well, sorry to excite you.