No for bothis the current version of dosbox for pandora fully utilizing the dsp and gpu?
I just wanted to know out of curiosity, not that I can do anything to help
Anyway, handheld blake stone will be kickass.
I think Cortex-A8's VFP implementation is going to be the least of your emulation bottlenecks. Get something that's consistently much better than 1% native speed on integer-only 32bit applications first.What about NEON for FP emulation? The Cortex' VFP is crap.
But what blits? VGA doesn't have hardware blitting and I doubt anyone is using DOSBox to emulate something that does (if it even can). It'd only be useful for screen scaling if PBOs work as a zero cost framebuffer source. Otherwise, the OMAP3530's DSS has scaler hardware that I hope will be available in a nice uniform way for all apps.The gpu could be used to blit faster, although I dont see much speed coming from this.
I didnt mean from an emulation standpoint. I think flipping the screen buffer would be faster in ogl-es than the SDL framebuffer thats being used now.But what blits?
I also ran dark forces again, at 850 Mhz, no sound, low settings and its very playable. I was surprised.Ok I ran xwing finally got it to go in game. I think we are going to have to overclock. I was running at 850 Mhz, no sound, ;pwest settings and the screen scolling got better. The controls were delayed so I didnt spend much time in it. I was messing around in the training grounds.
I also ran dark forces again, at 850 Mhz, no sound, low settings and its very playable. I was surprised.Ok I ran xwing finally got it to go in game. I think we are going to have to overclock. I was running at 850 Mhz, no sound, ;pwest settings and the screen scolling got better. The controls were delayed so I didnt spend much time in it. I was messing around in the training grounds.
Thanks for that Pickle. That's great news about Dark Forces! Pity about X-Wing though - it suggests TIE Fighter is really going to struggle.[/quote]Xwing might be playable, i think the trial grounds are actually the most intensive part of the game given the amount of objects. Regular missions might work, but death star is probably going to be badOk I ran xwing finally got it to go in game. I think we are going to have to overclock. I was running at 850 Mhz, no sound, ;pwest settings and the screen scolling got better. The controls were delayed so I didnt spend much time in it. I was messing around in the training grounds.
I also ran dark forces again, at 850 Mhz, no sound, low settings and its very playable. I was surprised.
I just started messing with dark forces at 850 Mhz, things get really smooth at 4000-5000 cycles (no sound"]
X-com should run nicely thenSo, would it be safe to assume that anyone could get 4000+ cycles with some overclock? Then all these 2200 tests are pretty much worthless...
X-com should run nicely thenSo, would it be safe to assume that anyone could get 4000+ cycles with some overclock? Then all these 2200 tests are pretty much worthless...
X-com should run nicely then :"]So, would it be safe to assume that anyone could get 4000+ cycles with some overclock? Then all these 2200 tests are pretty much worthless...
X-com should run nicely then :"]So, would it be safe to assume that anyone could get 4000+ cycles with some overclock? Then all these 2200 tests are pretty much worthless...
Someone mentioned that it ran pretty good at 3000 (I think) with exception of the worldmap part. It doesn't have to be silk smooth to be playable, as long as I can play it on a handheld.For some definition of nicely, perhaps. X-com didn't seem smooth enough for me until I hit 8000 cycles.
What's this about recompiled X-coms? Isn't it like closed source and still being sold? Found the GP2X version, nicewell i know M-HT will be supporting his recompiled xcom's, so dont worry about having to only run it in dosbox
Do you live under a rock?What's this about recompiled X-coms? Isn't it like closed source and still being sold?