Release Daphne WIP


Click on Filesysten on the desktop, then on tmp and then on the pndrun_daphne.out. Please post the contents of this file.
 
Click on Filesysten on the desktop, then on tmp and then on the pndrun_daphne.out. Please post the contents of this file.
any way to paste this to a file and transfer cause there is about100 plus lines of text here
 
Think I found the reason. Try to rename the framefile to esh.txt
 
It doesn't seem to like spaces or special caracters in filenames.
 
Ok games ive got to work so far 1)Dragons lair


2)Esh's Aurunmilla


3)Astron Belt (prototype) major slowdown as this game switches scenes alot.


4)mach 3 (says wrong crc then parses video game seams to play ok but requires


second button for bombs and missiles


5)galazy ranger major slowdown i think this is the same problem as astron belt
 
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Trying the following additional games today:


Space Ace


Cobra Command


Mach III


Thayer's Quest


I'll check back shortly!


Thanks for the great updates!!!
 
More compatibility space ace works firefox parses then gives a green screen(not working) dragons lair 2 parses then the pandora struggles to render the fmv(basically unplayable)
 
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Thanks for your testing. I think for the games, that have issues with speed, we should try to reencode the video maybe to 320x240 and a bitrate of around 2000-3000 kb/s. Will do that myself for DL1 tomorrow.
 
Thanks for your testing. I think for the games, that have issues with speed, we should try to reencode the video maybe to 320x240 and a bitrate of around 2000-3000 kb/s. Will do that myself for DL1 tomorrow.
Is there a program for this?
 
mcobit , can you post a source of your daphne selector here? thx..
 
It's just some zenity in bashscript:



Code:
#!/bin/sh

export PATH=":${PATH:-"/usr/bin:/bin:/usr/local/bin"}"

export LD_LIBRARY_PATH="/mnt/utmp/daphne/lib:${LD_LIBRARY_PATH:-"/usr/lib:/lib"}"

export HOME="/mnt/utmp/daphne" XDG_CONFIG_HOME="/mnt/utmp/daphne"

export SDL_AUDIODRIVER="alsa"


mkdir framefile

mkdir roms

mkdir mpeg

mkdir mpeg/lair

mkdir ram



cd roms

        ROMSEL=`zenity --file-selection --title="Select the romfile"`


        case $? in

                 0)

			ROMBASE=`basename $ROMSEL`

			ROM=${ROMBASE%\.*}


                        echo "\"$ROM\" selected.";;

                 1)

                        exit;;

                -1)

                        exit;;

        esac

cd ..


cd framefile

        FRAMEFILE=`zenity --file-selection --title="Select the framefile"`


        case $? in

                 0)

                        echo "\"$FRAMEFILE\" selected.";;

                 1)

                        exit;;

                -1)

                        exit;;

        esac

cd ..


zenity --question --text="Show lives, score etc onscreen?" --ok-label="Yes" --cancel-label="No"


case $? in

	0)

		OVERLAY="-useoverlaysb"

		OVERLAYNO="1"

		;;

	1)	

		OVERLAY="";;

esac



exec ./daphne.bin $ROM vldp -framefile $FRAMEFILE -fullscreen -homedir . $OVERLAY $OVERLAYNO $*


Needs more work, but works for testing some games now...
 
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Results so far...


Technical Assessment:


Space Ace - Parses and runs fine at 870 MHz


Cobra Command - Parses and runs a tiny bit choppy at 870 MHz


Dragon's Lair - Parses and runs very well at 870 MHz


Mach III - Parses and runs well at 870 MHz


Thayer's Quest - Parses and runs well at 870 MHz


Endoding:


Ace - 640x480 @ 10000 kb/s


Cobra - 512x480 @ 8000 kb/s


Lair - 640x480 @ 10000 kb/s


Mach3 - 512x480 @ 8000 kb/s


TQ - 640x480 @ 8000 kb/s


Gameplay:


Space Ace - Some very minor chop when changing scenes but nothing that impedes playability.


Cobra Command - Can we get support for the Analog nubs?


Dragon's Lair - No issues that I can see. It runs extremely well.


Mach III - Can drop bombs / fire missles with Start/Alt so that works fine.


Thayer's Quest - The speech engine seems harder to understand than i remember the original arcade being. Also, for this game, a help screen with a kbd pic might be useful as several commands are downright obscure without looking.


I am having a blast with this! Thanks for the port!
 
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Next things I will change are the controls to make all 3 actionbuttons work. I can also add nubsupport.


Thanks for testing again!
 
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