Nickmon
Member
This is amazing thanks for all the hard work
It is available. Add a --showfps to the cps2_config file but make sure you have --sw-rescale set as it's not displayed using --hw-rescalei only miss one little thing: an on screen display, for benchmark purposes, would be useful to check the framerate
cmdLine=./cps2emu --sound --samplerate=11025 --hw-rescale --68kclock=-20 --z80clock=-20
cmdLine=./cps2emu --sound --samplerate=11025 --sw-rescale --68kclock=-20 --z80clock=-20 --showfps
Have you tried the Progear ROM it does't work for me, not sure if it is a bad dump or a bug in the emu.
I've recompiled a version without this message. It's also using assembler memset/memcpy and has my 16MB buffer mod.Also how do you get rid of that distracting "CPS2EMU for GP2X(ver 5)" text that is always on the top of the screen in the SW and No scale modes? It is driving me goofy
I'm getting very nice FPS with ddtod with it running at the default 250Mhz @ 11025hz sound.
I would say that it's 60FPS with the hardware scaling.
Is it possible to use that to don't have to use .cache files for small roms?Just having a look at this and it's looking really nice. Thanks Ell!
In the readme.txt you say that you watch the forums so I hope you get to read this:
Suggestion cache code to also keep it at 16MB
Code:if(block_capacity <= CACHE_SIZE) { read_cache = read_cache_static; num_cache = block_capacity >> BLOCK_SHIFT; block_data = NULL; } else { read_cache = read_cache_compress; num_cache = CACHE_SIZE >> BLOCK_SHIFT; block_data = malloc(block_size); }
Has anyone got "Progear" to work? It just loads for me, says "game start" then crashes to main menu.
Is it possible to use that to don't have to use .cache files for small roms?
I've recompiled a version without this message. It's also using assembler memset/memcpy and has my 16MB buffer mod.Also how do you get rid of that distracting "CPS2EMU for GP2X(ver 5)" text that is always on the top of the screen in the SW and No scale modes? It is driving me goofy
I'm getting very nice FPS with ddtod with it running at the default 250Mhz @ 11025hz sound.
I would say that it's 60FPS with the hardware scaling.
Awesome work! Set up a Paypal account for donations
Oh and I have to second that comment about the stick-klick, even for non dpad users it is bad to use as it wears down the stick, and when external usb joypads are attached it is hard to use also
Too bad my GP2X locks up at anything over 240 MHz
Too bad my GP2X locks up at anything over 240 MHz
Oh, this is bad, the hardest gp2x user of the world has got a really slow unit. Mine goes up to 285 stable.
Sometimes games seems to run faster they must run
I have fps counter on screen and it does not overpass 60 fps(100%) but it seems to run over that.
Has this emu fps limiter?
Is it posible to see the entire screen-game in no rescale mode? Both sides are lost.I prefer bigger black bars up and down if i can see entire game.
CPS1 games in MAME have the same problem.If you use no reecale mode it´s beautiful and perfect but the sides are lost Ghouls and Ghost for example.