I tried recompiling test 4 with some minor tweaks: using 11025 sound, accelerated SDL and changes to palette color to lose the red tinge. My test game has been DDTOD but I will try some others. Just seeing what scope there is for changes. CPS2 is one reason I was starting to play the PSP, but it feels nice on the GP2X
The other thing I'm wondering about is the cache size; it should always be at least 16MB, shouldn't it? Why does it for larger games reduce in size? I know the PSP has 32MB so that's a factor, but the GP2X has 64MB so most games, even the largest should have almost allow full storage of gfx cache in RAM.
Is the dev, Ell a member of this board?
This emu is awesome. Can the GP2X now emulate almost all 2D systems to a good (playable) level?
Sharp X68000.
I was looking for X68000 source; not really anything available though there are some great X68000 emus for windows based machines.
Lots of classic games for the X68000. I've always wanted one of these machines.