ever played a fps on a modern console? best control method is using one analog for movement (sometimes this is mapped to the dpad or buttons, but analog allows for walking/running), and one for look. also, its common for 3d flying shooter games. for such games, you would only have two buttons available.BackAssward said:One question has occurred to me: What are dual analog controls used for? I really can't imagine using both at the exact time personally, but this may be just because of lack of experience on my part.
Thought I'd better re-post it here for anyone wondering about what the joysticks can be used forTripmonkey_uk said:The Pandora to me means that more open source games can be ported that couldn't work on the 2X because they rely on 3D hardware and better controls than a joypad.
Most of the best open source games can be placed within 4 categories, FPS, RTS, SHUMPS and PUZZLE games.
Puzzle games don't normally need 3D so most of them have been ported to the 2X anyway and work fine with a joypad.
First person shooters play best on consoles with decent joysticks. Better targeting is essential for these games to be enjoyable.
Realtime Strategies play best on a console with a decent joystick. Better joystick means easier selection of units which is critical to game play.
and guess what.. shoot'em ups play best on a console with a decent joystick, as it's easier to dodge all the bullets flying around the screen.
I'm still not exactly grasping why you all need more buttons. Center click, L2/R2 are wonderful, but at the end of the day, they're just buttons. There's a huge array of buttons on the keyboard directly below the gaming controls that could be potentially mapped to whatever actions you want. Would it be as comfortable as, say, center click or additional shoulder buttons? Probably not. But it'd work. Buttons such as center click and added shoulder buttons are not necessary for most games, anyways. The cost of re-tooling the case for added shoulder buttons isn't worth it.Snu said:ever played a fps on a modern console? best control method is using one analog for movement (sometimes this is mapped to the dpad or buttons, but analog allows for walking/running), and one for look. also, its common for 3d flying shooter games. for such games, you would only have two buttons available.
i say we need either center click, or l2/r2 buttons.
People mod things because it's fun and they're good at it. The opportunity cost is theirs to decide.CandidStan said:What I don't understand is why everyone is so eager to mod their Pandora, why not have the things you want rather then risking breaking your device?
Just come to a decision, it seems the majority wants 2mm with no click, and only a fraction wants 1mm with click. My question is why not redesign with removable modules, ship the unit with 2mm no click, and release 1mm with click later.
try reaching those extra buttons while walking and aiming... not gonna happen. buttons needed while walking and aiming could include (depending on the game): shoot, jump, reload, zoom, secondary weapon (ie, grenades or whatever) or secondary fire mode, action button (open doors, use item, whatever), switch weapon, crouch/crawl/roll. for instance, if the primary fire and secondary would have to be the l and r, jumping would be very hard.CronoTriggerfan said:I'm still not exactly grasping why you all need more buttons. Center click, L2/R2 are wonderful, but at the end of the day, they're just buttons. There's a huge array of buttons on the keyboard directly below the gaming controls that could be potentially mapped to whatever actions you want. Would it be as comfortable as, say, center click or additional shoulder buttons? Probably not. But it'd work. Buttons such as center click and added shoulder buttons are not necessary for most games, anyways. The cost of re-tooling the case for added shoulder buttons isn't worth it.
Besides, if you really want a second shoulder button, it'd be a relatively simple, 4-wire mod, provided you're up for some basic soldering.
And once again as I mentioned in the other thread..xafier said:FPS control would be simple
L analogue - movement
R analogue - look around
L button - reload
R button - fire
Then just assign other things like throw grenade to a d-pad button ie up, and d-pad left and right to swap weapons...
There's lots of different opportunities without adding lots of extra buttons especially to the analogue stick!
Single tap I'd have said. How would you implement it?chad78 said:For those confused by the need for other inputs than the touchscreen...
How do you left-click with a non-multitouch touchscreen?
hold a button when tapping, tap and hold, etc.chad78 said:For those confused by the need for other inputs than the touchscreen...
How do you left-click with a non-multitouch touchscreen?
chad78 said:How do you left-click with a non-multitouch touchscreen?
sorry - I meant right-click. Some of you got that, though. Thanks for reading what I meant and not what I said.
Halo uses the A button to jump and doesn't use the stick-clicks at all (and the Xbox controller has only 2 shoulder pads). PSP plays FPSes with only 1 analogue stick (no click) and 2 shoulder buttons.Snu said:try reaching those extra buttons while walking and aiming... not gonna happen. buttons needed while walking and aiming could include (depending on the game): shoot, jump, reload, zoom, secondary weapon (ie, grenades or whatever) or secondary fire mode, action button (open doors, use item, whatever), switch weapon, crouch/crawl/roll. for instance, if the primary fire and secondary would have to be the l and r, jumping would be very hard.
And how would you jump?xafier said:FPS control would be simple
L analogue - movement
R analogue - look around
L button - reload
R button - fire
Then just assign other things like throw grenade to a d-pad button ie up, and d-pad left and right to swap weapons...
There's lots of different opportunities without adding lots of extra buttons especially to the analogue stick!
Tripmonkey_uk said:And once again as I mentioned in the other thread..xafier said:FPS control would be simple
L analogue - movement
R analogue - look around
L button - reload
R button - fire
Then just assign other things like throw grenade to a d-pad button ie up, and d-pad left and right to swap weapons...
There's lots of different opportunities without adding lots of extra buttons especially to the analogue stick!
You can always use a modifier key to give the shoulder buttons two different actions each.
I would suggest using the top 8 key as it's closest to the right joystick, meaning minimal stretching while still being able to dodge
Ok, to tell you the truth, I ignored your comment about the modifiers earlier, because I figured someone else would respond to it. Using modifiers is completely impractical for fast-paced gameplay. It's way to easy to mess up and uses up valuable time.
GunPei2X said:Halo uses the A button to jump and doesn't use the stick-clicks at all (and the Xbox controller has only 2 shoulder pads). PSP plays FPSes with only 1 analogue stick (no click) and 2 shoulder buttons.Snu said:try reaching those extra buttons while walking and aiming... not gonna happen. buttons needed while walking and aiming could include (depending on the game): shoot, jump, reload, zoom, secondary weapon (ie, grenades or whatever) or secondary fire mode, action button (open doors, use item, whatever), switch weapon, crouch/crawl/roll. for instance, if the primary fire and secondary would have to be the l and r, jumping would be very hard.
I think we'll be fine
1) Halo did use the stick click.
2) Halo is a completely different kind of FPS from the FPSes that people have been talking about porting, These computer FPSes that people want ported are much more about fast-paced, multi-tasking play, where you will be required to jump and aim, while moving and shooting. (Much other different combinations arise in these FPSes as well)
3) PSP isn't really a good handheld for FPSes IMHO
-God Ginrai
Tap-and-hold seems to be the commonest. Ideally of course, you'd want a touchscreen User Interface that doesn't need a right click.chad78 said:sorry - I meant right-click. Some of you got that, though. Thanks for reading what I meant and not what I said.