skeezix
Internal Development
Heres the issue..
If your app is running really optimized, and using up lots of bandwidth, the GP32 pops. Its a design flaw in the hardware apparently.. big drag,a nd not too much you can do about it. I'll be looking into it.. gotta talk to a few others, and figure out whats going on in there.. but looks like everyone has to try and work around it, and success varies by a number of factors.
So for now, I'm thinking of including two binaries in the distribution..
Castaway.fxe -- the normal build.. screamingly fast without audio, and pretty darned fast with audio, but you get popping noises.
Castslow.fxe -- a really slow build that needs a much higher frameskip in order to run halfway well, but with clear audio. Drag. I doubt peopel will use it (like frameskip 5 or so to run normally :/)
What do you think?
jeff
If your app is running really optimized, and using up lots of bandwidth, the GP32 pops. Its a design flaw in the hardware apparently.. big drag,a nd not too much you can do about it. I'll be looking into it.. gotta talk to a few others, and figure out whats going on in there.. but looks like everyone has to try and work around it, and success varies by a number of factors.
So for now, I'm thinking of including two binaries in the distribution..
Castaway.fxe -- the normal build.. screamingly fast without audio, and pretty darned fast with audio, but you get popping noises.
Castslow.fxe -- a really slow build that needs a much higher frameskip in order to run halfway well, but with clear audio. Drag. I doubt peopel will use it (like frameskip 5 or so to run normally :/)
What do you think?
jeff