For example, if the buttons had number assignments internally...
Code:
2
1 4
3
... then developers could call those numbers when they make their games, and have their text display the name of the button based on the user's name for them.
This makes the most sense to me, with the following hardware scheme..
6 = Y
2 = B
4 = A
8 = X
After messing with a DS last night (for size testing etc.), it occurred to me that it might be better to have the main select button right next to the right hand side joystick.
This would make sense as the devs are planning on using the stick as a mouse controller, but a lot of people didn't want to use the left and right triggers as the mouse buttons.
I vote for the first or something like it, since I personally find the second very unintuitive. I've almost always used the proper direction keys, not the numpad for movement in games. But that aside, what do the face buttons have to do with the direction buttons? This way is just going to beg the asking of "what did you do with the others."
Something clockwise or counterclockwise would be fine. Really you'd may as well just go with the numbering that something popular for PC uses:
The first one makes sense. I was going to suggest starting 1 at one of the accepted "OK" locations (either right or bottom) to make it easy for devs to remember, but I don't think it will matter if it's an accepted standard. Eventually it'll just get memorized.
The 2nd one is more difficult to remember, but seeing as I've played several emulated DOS and PC98 games that adhere to that layout, it makes sense in that way.
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