Wait, waitSo, I saw, that Boson X has 6 C4A-entries.
Furthermore you and alexandre had uploaded scores.
I want, too! How do I get it to work?
BUT I DON'T WANT!!!Wait, wait
Uh, that was in fact my guess!Does he have his own Pandora?Alexandre is my soon, and he is my official tester
Looking forward to beat your son!Uhm... You know, what I mean...Coming soon in a repo near you, among other things B)
Almost there, just last minute testing and the time to uploadBUT I DON'T WANT!!!Wait, wait
Yep, He has is own. I have 2 soons (Alexandre and Loic2003). Alexandre has a CC and is testing mostly everything I do (that is game related), and Loic has my initial Rebirth (and use codeblocks).Uh, that was in fact my guess!Alexandre is my soon, and he is my official tester
Does he have his own Pandora?
I saw, that Boson-X tries to load scores, too. As fusilli is able to does this, to... But even submitting C4A scores would be so AWESOME.
Yeah, but you know he has unlocked and finished all level (meaning more than 100% on everyone), So that will not be easyLooking forward to beat your son!Coming soon in a repo near you, among other things B)
Uhm... You know, what I mean...
Greetings,
Ziz
I have more than 100% in 5 levels. At some point in time I lost the interest in solving the last level - but now I have a new motivation.Yeah, but you know he has unlocked and finished all level (meaning more than 100% on everyone), So that will not be easyLooking forward to beat your son!
Uhm... You know, what I mean...
Yeah, sound good. But why not include this inside "standard" --cache? Also, this "best of cache" will be effective only if offline or if online you check to not resubmit?Works fine!
However if you play a LOT of games a LOT of scores will be submitted.
How about this idea:
A parameter "--best-of-cache" for the fusilli client. In that case I would keep only ONE score of this game in the cache (the best one).
How about this:Yeah, sound good. But why not include this inside "standard" --cache?
That would be the same as --test-me. That would make it quite complex to support both at the same time. I think just checking for the cache is fine. So you submit only one score per "session".Also, this "best of cache" will be effective only if offline or if online you check to not resubmit?
Looks fine yeah.How about this:Yeah, sound good. But why not include this inside "standard" --cache?
- --cache does check, for a better cached value and updates it if necessary
- --multicache does, what --cache does atm
That would be the same as --test-me. That would make it quite complex to support both at the same time. I think just checking for the cache is fine. So you submit only one score per "session".Also, this "best of cache" will be effective only if offline or if online you check to not resubmit?
Greetings,
Ziz
yeah!! well done for that oneSo, here it is, boson-x with C4A score upload.
Note that I have kept the original upload/dowload scoring, and just added a c4a upload upon it.
Build 04
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- C4A Enabled! Using fusilli client (with cache for offline score upload).
Done.@Ziz, also, you can also do that behavour:
use --offline-cache to cache and not try to send anything
and a send command.
So, I game, I do "./fusilli --offline-cache push mygame score" many time, nothing is send, only best score is kept
At the end of the game, in the runscript, I add "./fusilli send" to (try) send the data only at the end.
What do you think?
Looking forward to hear, how it is going.Looks nice Ziz, will test it on bosonx (and then notpacman, to test the --backwardscache) soon
Of course.(just to be sure, --cache, is cache is empty or that game is not present, just put the score in the cache right?).