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Release Not Tetris

Discussion in 'Software Releases' started by ptitSeb, Oct 3, 2013.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is Not Tetris, from Stabyourself. It's Tetris, but with a twist.

    [​IMG]
    Same löve engine as with Not Pacman, but this time I updated SDL (fixed some thread problems) and lunixboch libGL (latest version), so it runs.


    https://www.youtube.com/embed/4uzesesJIhk?feature=oembed
    And a video of the gameplay on the Pandora by Ingoreis

    I adapted keys to the Pandora (so DPad + Buttons are used), and adapted also the 2 player layout, and modified the picture to reflect the new keys.

    Go luck, this game is reeeaaally difficult!

    History log

    =========

    Build 08

    -----------

    • Improved C4A using newest fusilli client: only best scores of the session will be send

    Build 07

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    • Updated Fusilli client from Ziz, with fixed cached upload for large cache
    Build 06

    -----------

    • Using Fusilli client from Ziz, with cached upload
    Build 05

    ----------

    • Fixed c4a score upload

    Build 04

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    • Recompiled Löve 0.7.2 with LuaJIT.

    Build 03

    ----------

    • Added dual Nub support (both Nubs and DPad/Buttons are active at the same time)
    • Fresh compile (faster?).
    Build 02

    ----------

    • Added C4A Support
    Build 01

    ----------

    • Initial build
    • Key (and picture) customization
    • Fullscreen by default
     
    Last edited by a moderator: Oct 30, 2014
    Tags:
    Willhelm and Klumpen like this.
  2. Klumpen

    Klumpen Run away! Run away!

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  3. Shenmue

    Shenmue The only thing constant is change

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    This ain't Tetris! :( :)
     
  4. Klumpen

    Klumpen Run away! Run away!

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    Now I got Mari0, NotPacman and NotTetris on my desktop.

    I can imagine the coming situation:

    "Oh, you are playing Tetris, how ni.... what the... what is this and what is that thing?!"

    <It's Pandora's Box opened and this is not Tetris. B) >

    Now it seems like a twisted NintendoDS playing Tetris from hell.
     
    Last edited by a moderator: Oct 4, 2013
  5. Askarus

    Askarus Advanced Member

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    I love it so much.

    After figuring out how to control it I could go up to level 11.

    Don't know if it's good or not.
     
  6. fusion_power

    fusion_power Advanced Member

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    Testet it now and it's quite funny. ^^  And I have no clue when and why it clears lines in between, it seems to happen randomly. :D I even did a 4x (Tetris) line clear and no clue why. I guess with enough "weight" or dense this happens? 

    Game is a little bit slow, I guess I have to overclock my old CC unit a bit for this kind of physics. It's getting slower as more elements messs onto the screen obviously.
     
  7. Askarus

    Askarus Advanced Member

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    Rules:

    1: Line is little longer than it needs to be to be deleted.

    2: Grey/White stripes are lines

    3: little black bars on the left show how much is inside a line

    4: If line is full/dark black, then it will be deleted

    5: Game checks if line is full whenever a new block appears, not when a block randomly fills one line
     
    Last edited by a moderator: Oct 5, 2013
  8. fusion_power

    fusion_power Advanced Member

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    Yes, I've spotted the little grey bars to the left, the funny thing is, the whole structure can change sometimes which suddenly closes lines, even in the middle of the stack, pretty crazy. :)
     
  9. SoulFire9001

    SoulFire9001 Member

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    I could only get up to level 5. I haven't played it much more yet.
     
  10. ingoreis

    ingoreis Advanced Member

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    Last edited by a moderator: Oct 6, 2013
  11. ptitSeb

    ptitSeb Serial Porter

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  12. ingoreis

    ingoreis Advanced Member

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    Oki doki ;)
     
  13. _jr_

    _jr_ Advanced Member

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    I thought this is due to weight and flexibility of the tiles. Adding more weight compresses the stack slightly, pushing some lines over the limit. Impulse/Kinetic energy can also be used to push tiles if hit appropriately. This is really neat, though the simulation doesn't feel fully correct sometimes (like vertical speed doesn't seem to make a difference).

    edit: vertical inertia works fine, but the problem is that AFAICT line removal resets the speed of all tiles to zero. I can guess the technical reason for this, but it makes some smart moves impossible.
     
    Last edited by a moderator: Oct 7, 2013
  14. levi

    levi Still fresh, damnit!

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    Speaking of vertical inertia, I enjoyed the first game of this random guy playing the game on PC. He manages to drop a piece into a channel from such a height that the whole thing springs up and collides with the next piece emerging causing a game over after about sixty seconds!
     
  15. ptitSeb

    ptitSeb Serial Porter

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    For the upcoming C4A edition of Not Tetris, can someone submit a good looking Marquee?

    Thanks in advance (I suck at graphics) :)
     
    Last edited by a moderator: Oct 13, 2013
  16. levi

    levi Still fresh, damnit!

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    I suck too, but you can use this if you want:

    nottetris.jpg
     
  17. b_o_b

    b_o_b Advanced Member

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    Very nice and entertaining game :) Thanks for porting pS!
     
     
  18. _jr_

    _jr_ Advanced Member

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    I accidently had my Pandora downclocked to 500MHz today. This makes the game much easier. Could be used as a cheat with th proposed C4A.
     
  19. ptitSeb

    ptitSeb Serial Porter

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    Hum, that will be difficult to test :( especialy from inside the lua code. And I don't want to put an error message in the runscript "Error: Your Pandora is clocked too slow" or somthing like that (but that I can do easily).
     
  20. ptitSeb

    ptitSeb Serial Porter

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    New build on the repo, with C4A Support.

    Build 02

    ----------

    • Added C4A Support
     

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