Artist For Pmenu Skins Wanted


Cpasjuste said:
hells_dark said:
cpasjuste > can we change the font size / color ?

other notes :
the gui.cfg file is not read when switching themes.
the application crashes when a file (a theme pic) is not present.

Thanks for the reports. I'v put a link to a new version in first post, with the changes you asked. (oops, ommited the "the gui.cfg file is not read when switching themes.", working on it right now );
"./run.sh" still does nothing, and
"LD_LIBRARY_PATH="./libs/" gdb ./pmenu" followed by "r" yields "Program exited with code 0377.", nothing more, nothing less. (even when I try setting breakpoints in main.c)
 
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Well…
Small preview :

pandora.png


:unsure: Should I continue my pixelart skin ?

Edit : thanks, cpasjuste.
 
hells_dark said:
Well…
Small preview :

:unsure: Should I continue ?

Edit : thanks, cpasjuste.

So great, love it, sure continue ! I did update to a new version again on first post with the gui.cfg file not read bug. Should make your life easier for skinning.
 
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hells_dark said:
Well…
Small preview :

[snip]

:unsure: Should I continue ?

Edit : thanks, cpasjuste.
Just a small tip: Don't use any non-standard fonts that won't exist on the Pandora. But I'm sure that you know that already, right?
 
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dflemstr said:
hells_dark said:
Well…
Small preview :

[snip]

:unsure: Should I continue ?

Edit : thanks, cpasjuste.
Just a small tip: Don't use any non-standard fonts that won't exist on the Pandora. But I'm sure that you know that already, right?

Why would you not want to use non-standard fonts that won't exist on the pandora ?
 
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"./run.sh" still does nothing, and
"LD_LIBRARY_PATH="./libs/" gdb ./pmenu" followed by "r" yields "Program exited with code 0377.", nothing more, nothing less. (even when I try setting breakpoints in main.c)
In order to solve this issue, I checked back in the SDK's PDF and noticed there were some extra dev packages that needed installed that I missed.
Code:
sudo apt-get install libglut3-dev -y
sudo apt-get install libglew-dev -y
sudo apt-get install glew-utils -y
 
Spirit said:
Random feedback:

It often does not register my keystrokes.
It quits when I click the mouse into it.

The image zoom animation is a bad idea. It makes browsing the game list very hard to use if you are actually looking for game.

Hi Spirit.

I did fix the exit on click, posted a link on first post. For your keystroke problem, it's just a little bug i have with my library on the PC side, it don't exist on the pandora and i will fix that soon.
Else the image zoom animation is delayed, so it don't impact when browsing fast, you have some "slowdown" because of the keystroke bug cited before.
 
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dflemstr said:
hells_dark said:
Well…
Small preview :

[snip]

:unsure: Should I continue ?

Edit : thanks, cpasjuste.
Just a small tip: Don't use any non-standard fonts that won't exist on the Pandora. But I'm sure that you know that already, right?

The skin includes the fonts so…… (but I will use free fonts)
By the way, I havent used any font at the moment.
I kept the cpasjuste font (that will change). And I've just draw the pixelArt one on the icons myself ;)

Edit : another quick preview :

pandora2.png
 
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mindlord said:
"./run.sh" still does nothing, and
"LD_LIBRARY_PATH="./libs/" gdb ./pmenu" followed by "r" yields "Program exited with code 0377.", nothing more, nothing less. (even when I try setting breakpoints in main.c)
In order to solve this issue, I checked back in the SDK's PDF and noticed there were some extra dev packages that needed installed that I missed.
Code:
sudo apt-get install libglut3-dev -y
sudo apt-get install libglew-dev -y
sudo apt-get install glew-utils -y
This didn't resolve anything for me (but I don't use Ubuntu so my packages might be slightly different)

I DO have all the needed libraries:
Code:
16:11:26-david@david-desktop:~/Desktop/release/libs$ ls
libEGL.so  libGLES_CM.so
16:11:27-david@david-desktop:~/Desktop/release/libs$ ldd libGLES_CM.so 
	linux-gate.so.1 =>  (0x00dfa000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0x0021e000)
	librt.so.1 => /lib/librt.so.1 (0x00110000)
	libpthread.so.0 => /lib/libpthread.so.0 (0x0049e000)
	libXext.so.6 => /usr/lib/libXext.so.6 (0x00d5b000)
	libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0x00d4b000)
	libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0x00135000)
	libXrender.so.1 => /usr/lib/libXrender.so.1 (0x003a1000)
	libpng12.so.0 => /usr/lib/libpng12.so.0 (0x005a6000)
	libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x00b17000)
	libtiff.so.3 => /usr/lib/libtiff.so.3 (0x001a4000)
	libEGL.so => not found //But I resolve this using LD_LIBRARY_PATH/PRELOAD, np
	libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x005ce000)
	libm.so.6 => /lib/libm.so.6 (0x009ac000)
	libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00d7b000)
	libc.so.6 => /lib/libc.so.6 (0x00b3a000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0x0013d000)
	libdl.so.2 => /lib/libdl.so.2 (0x00fe1000)
	/lib/ld-linux.so.2 (0x001fe000)
	libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00f71000)
	libz.so.1 => /lib/libz.so.1 (0x008b0000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0x0093e000)
16:11:49-david@david-desktop:~/Desktop/release/libs$ ldd libEGL.so 
	linux-gate.so.1 =>  (0x005c3000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0x00c35000)
	librt.so.1 => /lib/librt.so.1 (0x0014a000)
	libpthread.so.0 => /lib/libpthread.so.0 (0x00a99000)
	libXext.so.6 => /usr/lib/libXext.so.6 (0x00f44000)
	libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0x003b4000)
	libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0x00b97000)
	libXrender.so.1 => /usr/lib/libXrender.so.1 (0x00110000)
	libpng12.so.0 => /usr/lib/libpng12.so.0 (0x00119000)
	libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x00153000)
	libtiff.so.3 => /usr/lib/libtiff.so.3 (0x00718000)
	libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00812000)
	libm.so.6 => /lib/libm.so.6 (0x002d2000)
	libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00913000)
	libc.so.6 => /lib/libc.so.6 (0xf73cb000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0x005e6000)
	libdl.so.2 => /lib/libdl.so.2 (0x00f6f000)
	/lib/ld-linux.so.2 (0x001fe000)
	libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00535000)
	libz.so.1 => /lib/libz.so.1 (0x009bf000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0x00423000)

Any more suggestions?
 
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hells_dark said:
dflemstr said:
hells_dark said:
Well…
Small preview :

[snip]

:unsure: Should I continue ?

Edit : thanks, cpasjuste.
Just a small tip: Don't use any non-standard fonts that won't exist on the Pandora. But I'm sure that you know that already, right?

The skin includes the fonts so…… (but I will use free fonts)
By the way, I havent used any font at the moment.
I kept the cpasjuste font (that will change). And I've just draw the pixelArt one on the icons myself ;)

Edit : another quick preview :

pandora2.png

great skin, I would so use it!
 
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hells_dark said:
Thanks (a lot of work remaining…),

nice begining (naw)mcx ;)

cpasjuste > could it be possible to chose the status bar (cpu, sd, etc) font color :D ?

Of course, i'll add it to the next one since i just uploaded a new release :x
Take a look at the changes on the first post !
 
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hells_dark said:
Edit : another quick preview :

pandora2.png
Interesting, now I've got an Idea of this simple GUI for the Pandora (Never watched Videos about the "Minimal-GUI" project).
I like the visible CPU clocking, is there also a Battery-Status-Display?
It seems like every application will have automaticly showing a small describing text, very nice but onto this Screenshot, the text is very short and cut of. Is there a way to see always the complete Info-Text without opening an extra Window or so? Would be more informative at first sight. :)
 
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fusion_power said:
hells_dark said:
Edit : another quick preview :
Interesting, now I've got an Idea of this simple GUI for the Pandora (Never watched Videos about the "Minimal-GUI" project).
I like the visible CPU clocking, is there also a Battery-Status-Display?
It seems like every application will have automaticly showing a small describing text, very nice but onto this Screenshot, the text is very short and cut of. Is there a way to see always the complete Info-Text without opening an extra Window or so? Would be more informative at first sight. :)

In fact the description text is scrolling so you can see the full description.
 
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fusion_power said:
hells_dark said:
Edit : another quick preview :
Interesting, now I've got an Idea of this simple GUI for the Pandora (Never watched Videos about the "Minimal-GUI" project).
I like the visible CPU clocking, is there also a Battery-Status-Display?
It seems like every application will have automaticly showing a small describing text, very nice but onto this Screenshot, the text is very short and cut of. Is there a way to see always the complete Info-Text without opening an extra Window or so? Would be more informative at first sight. :)


20kf9s3.png

I think it would work well like this
#


Also, center the box at the bottom. I think that would look much nicer, then just slightly off to the side.
 
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Cpasjuste said:
In fact the description text is scrolling so you can see the full description.
Ah OK, I didnt know that but it is indeed a good way to show the infos. :)

(naw)mcx said:
...
I think it would work well like this
#
also a very good Idea, everything straight onto one Screen, very nice. ^_^ The Text a automatic read-out from the PXML format, right? Does this format also include a standard for readme-file-things? (only pops up on demand of course) I mean deeper game-instructions than just a quick info. The usual stuff that nobody reads (except me) but explains the Game-controls and otherhowto's. GMENU2X had a nice Textfile feature where you was able to scroll through a site and more pages, sadly, only a few coders did such a manual-file for their work (the extended manual of notas' PicoDrive for example)
 
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Cpasjuste said:
hells_dark said:
Thanks (a lot of work remaining…),

nice begining (naw)mcx ;)

cpasjuste > could it be possible to chose the status bar (cpu, sd, etc) font color :D ?

Of course, i'll add it to the next one since i just uploaded a new release :x
Take a look at the changes on the first post !

Added to latest build !


MDave said:
Cpasjuste, can you make it so specific icons aren't hard coded to use bmp or png? The settings icon is png format, but the other icons at the top are bmp. Thanks.

Added to latest build !


Ps : Sorry, i changed some name in the configuration file so it's more user friendly, hope it won't do too much work to adapt it.

Else, i'm using bmp for 16 bits RGB textures, because i'm unsure of the saved format under gimp for 16 bits RGB, and it use much less ressources than 32bits rgba.
 
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