Pandora Are you an active developer on Pandora?


I admire all of you!

I'll learn how to develop/port for the Pandora one of these days.  Right now, just finished ptitSeb's tutorial on porting Arkanoid published on Pandoralive  :D
 
I'm not really active anymore on Pandora development... But just earlier this week I found out about an app for DSi/3DS to write games in Basic, It's quite cool. It made me more interested in learning/using Basic and that's when I remembered GLBasic. So I downloaded it and I was surprised at how easy it is to build for Pandora (Though I still need to buy the full version to make Pandora games without a watermark)!
 
I'll definitely experiment with it some more and see if I can make something fun with it :)
Sweet!
 
I'm not really active anymore on Pandora development... But just earlier this week I found out about an app for DSi/3DS to write games in Basic, It's quite cool. It made me more interested in learning/using Basic and that's when I remembered GLBasic. So I downloaded it and I was surprised at how easy it is to build for Pandora (Though I still need to buy the full version to make Pandora games without a watermark)! I'll definitely experiment with it some more and see if I can make something fun with it :)
I recently got Petit Computer for my 3DS. When I get my mojo back and finished another Pandora project I plan to re-create AquaVenture using Petit Computer on the 3DS/DSi. Could be cool.

If you need help with GLBasic, just shout :)
 
'm not really active anymore on Pandora development... But just earlier this week I found out about an app for DSi/3DS to write games in Basic, It's quite cool. It made me more interested in learning/using Basic and that's when I remembered GLBasic. So I downloaded it and I was surprised at how easy it is to build for Pandora (Though I still need to buy the full version to make Pandora games without a watermark)!

I'll definitely experiment with it some more and see if I can make something fun with it :)
Have you tried Gambas3? BASIC isn't my language of choice, but I'd be curious to see how the two compare. (Gambas is an open-source, object-oriented BASIC runtime with SDL and OpenGL bindings that's got a PND available.)
 
I've had a lot of things going on in real life lately, which had pretty much killed most of my dev time. What time I got, I ended up putting towards a game that I took to a party last Saturday.

The current incarnation supports up to 12 players locally. It might technically support more, but the screen is only designed to show 12 in the menus. Anyway, there's a single player mode that I just need to fix up, and I'm considering network play.

There will be a Pandora release, but I'm not sure if it will be before or after network play is done (or whether I chose to just drop network play)

Tournament Hub is still in the back of my mind, so I might come back to that at some point in the not too distant future
 
I've managed to get back into it and get some more PandaBAS done (and I've even managed to get a new PND up on the repo!) - hopefully I can resurrect my old dev VM from my knackered laptop and get fixing FMN's few remaining bugs...

Hopefully :)

D.
 
@iprice: Yeah I got it too on my DSi (I still keep DSiWare on my DSi even though I have a 3DSXL). I wanted to try and make a simple 3D game/test (3D like in the original Wolfenstein game) but I had some "divide by zero" errors I didn't seem to be able to solve... Oh well I might try making something else with it some day :)

@ssokolow: I haven't heard of that one. BASIC is also not really my language of choice, I'm used to C++/C#/Javascript syntax. The main reason I really like GLBasic is because it's so easy to build for Pandora! Of course you first have to buy the full version but then you just install the software and that's it! Building for Pandora is just 3 clicks away (same for Caanoo, Android, iOS,...), no need to set up your own build target. Remember I'm a high level programmer, I don't know much about compiling and stuff, I just want to program the game and then press a button to (compile and) play it! :p
 
The iDTech 3 engine is a great engine :)

Coming soon: preview3.png and preview5.png.

Guess what is what (it's easy).
 
New quiz...

Name this one: preview1.png

I had to enlarge small fonts, or it was just unreadable on the Pandora (it wants 1024x768). Also, a swapfile is needed, even on 512Mo Pandora. If I put datafiles, the PND will be around 800Mo. The files are available on net, but I prefer packages that are Plug'n play. But 800Mo is quite a size. What do you think is better, a quite small PND and you have to grab the files yourself (using some PC/Mac/whatever) or a huge complete PND.

Of course, I can also try to download and uncompress data directly on the Pandora, but with a +800Mo tar.bz2 to download and process, I'm not confident it will be really good.
 
That looks like one of those "UFO" games, which were based on XCOM. Not sure which one though
 
Looks like UFO:AI (though the HUD was different when I last checked it a year or something ago).


A big PND seems best to me. This way we'll better test whether the repo is serving large files correctly:)
 
Good anwser. It is UFO:AI :) . I ported stable 2.4 version.

About the PND, yep, I am concerned about the size. I have to see if there is an easy way to download the pk3 data files, without the tar.bz2 archive if possible...

*EDIT*, PND size is 903Mo...
 
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Is that with only the pre-processed maps or with all the source material to build them from as well? Man, that game's gotten huge :D
 
Is that with only the pre-processed maps or with all the source material to build them from as well? Man, that game's gotten huge :D
Just the game datas (250Mo of maps, 150Mo of models, 160Mo of musics and 200Mo of texture to list the biggers pk3)!
 
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@Ingoreis pointed me to that one (and my kid told me he want to try it!): preview3.png, who guess its name?
 
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