I would imagine so, the big benefit being the huge increase in density and the physical separation allowing better use of each screen's area. The DK2 has a slightly lower FOV than DK1 because it's screen is smaller - separate screens means they can be centered for each eye giving maximum coverage.Interesting... I assume the two eyes will still be treated as a single display device, rather than two seperate "screens", otherwise I'm sure it'd break most of the existing software
They did, I just can't find that exact phrasing.Implied from their FAQ, anything written even for the original dev kit will be compatible with the retail edition, citing "With SDK 0.3.2, the Oculus Rift Development Kit 2 will run in a limited “compatibility mode” and certain Oculus Rift Development Kit 2 features, including positional tracking, will not be available".But didn't they say somewhere the DK2 was going to be compatible with the retail edition?
In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.
Note, this is not what's "needed" for a rift, rather this is the spec at which the ideal experience with one will be targeted, throughout it's shelf life.Given the challenges around VR graphics performance, the Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence. The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.
Apart from the recommended spec, the Rift will require:
Windows 7 SP1 or newer
2x USB 3.0 ports
HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
Elsewhere, there is talk of 4k Blu Ray support on PS4, which would make a PS4 with a Morpheus headset the first 'Blu-Ray Player' capable of playing (hypothetical) Spherical 4k BR content. I imagine one or two standalone players might eventually appear, with VR headset support purely for watching 3D/360 content.Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.
http://www.theregister.co.uk/2015/06/15/unlucky_palmer_facebook_now_going_to_ban_sexy_oculus_apps/"Oculus only distributes developer content that meets its terms of service, which forbids pornographic content from being a part of the Oculus Store," a spokesman told Business Insider.
Business Insider then asked, whether in Oculus' efforts to produce a family-friendly headbucket, it would also be banning violent content too.
"Oculus only distributes developer content that meets their terms of service, but it isn't open to discuss what those terms are at this time," came the exceedingly American reply.
Their most recent prototype is fundamentally the same spec as the consumer version, so they should have something on show that gives an impression of the CV1's performance. They're also supposed to be showing their controller device.Is the final version at e3?
Better wait till time has sorted this out. I may get back to it when it's clear which model (including the controllers) is most comfortable long term and has the best Linux and games compatibility.We're starting to have quite many VR headsets coming our way. I hope they'll all be interoperable, but for some reason I doubt it...
Microsoft are really doing good things this generation.Their most recent prototype is fundamentally the same spec as the consumer version, so they should have something on show that gives an impression of the CV1's performance. They're also supposed to be showing their controller device.https://www.youtube.com/watch?v=Xx6sO0Lwmr8http://techcrunch.com/2015/06/11/oculus-touch/Microsoft are going all-out to embrace VR suddenly, first Oculus now Valve -http://www.gamespot.com/articles/microsoft-announces-valve-vr-partnership-at-e3-201/1100-6428128/Is the final version at e3?Tsunoda's announcement of a Valve partnership closely follows the Windows 10 deal with Oculus VR. Retail models of Oculus Rift will ship with an Xbox One controller, with the software fully supported on Windows 10.