- Joined
- Dec 8, 2005
- Messages
- 6,603
- Age
- 40
- Location
- UK
- Website
- pokeparadox.itch.io
- WEBSITE
- https://github.com/pokeparadox
- YOUTUBE
- pokeparadox
I have done the first steps of the proof of concept. The following demo merely has a white square to represent the hero and the square is wrapped as it reaches the edges of the screen. (Obviously when this happens we load the next map segment)
I have put verious bits of code which are currently unused, for health etc.
I also intend to use virtual methods, so that we can pass in a list of enemies/objects to both the physics and display engines and let them take care of it. I haven't done this yet!
The download below contains my current source. If you are working on this project feel free to add to it!
http://www.projectinfinity.org.uk/media/apps/AdventureRPG.7z
Now if you'll excuse me.. I need to sleep! -_-.zZ
EDIT:
Controls are the stick to move.
L + R to quit!
I have put verious bits of code which are currently unused, for health etc.
I also intend to use virtual methods, so that we can pass in a list of enemies/objects to both the physics and display engines and let them take care of it. I haven't done this yet!
The download below contains my current source. If you are working on this project feel free to add to it!
http://www.projectinfinity.org.uk/media/apps/AdventureRPG.7z
Now if you'll excuse me.. I need to sleep! -_-.zZ
EDIT:
Controls are the stick to move.
L + R to quit!