bigtrouble77
Still Fresh
- Joined
- Mar 9, 2006
- Messages
- 50
I was thinking about randomizing things like... The river level is too high to cross today, or a mudslide is blocking the entrance to the cave, etc. I also plan to have some 'world' elements randomized. For instance if you enter a cave I plan to have the cave 'maze' randomized and objects you need to acquire randomly placed. So the overall map stays the same, but certain areas like caves, bogs, forrest, etc would be randomly generated.TKF15H posted on Mar 18 2006 at 03:49 AM said:How about random map generation? It takes a load of time off map-editing and is easier to implement than an editor+loader with twice the fun for the player (w000!!!! Infinite worlds!!!11!one).In fact, I would like to randomize certain elements so that playing the game will never be the same twice.
So the overall purpose of the game would never change, but various elements like I mentioned above and certain puzzles would be dynamic.
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