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I hear what you are saying. I'll look at some of these points at the weekend.
Dimacus posted on May 10 2006 at 02:47 PM said:Well I really didn't have anyone specific in mind, but i think it would be nice if we have several parts being developed simultainusly (excuse my spelling).
But if you feel like doing that, it would be great!
But i would still like to see some kind of more in-detail story setup and so.
I hope bigtrouble77 haven't forgotten about this.
bigtrouble77 said:I posted this in the GP32 dev forum by accident. Since none of the mods moved it I have to cross post here to make sure I hit the right crowd.
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Being that the Gp2x game library is kinda small, I was wondering if there were any developers that might want to start a game project with me?
I worked in the industry a couple years back (did freelance work on civ3). I've been developing xslt web applications most recently, oh the joy. I haven't done many 3d projects as of late so I'm itching to find something new.
I work mainly in 3dsmax and photoshop. I can also do midi.
Things I'm mostly interested in are Graphic Adventures (possibly via scumm?), rpg's and any kind of strategy game. I'd prefer to do something sprite based.
Anyway, I just thought I'd throw this out there being that there seems to be a ton of talented developers around here.
Well if all goes well with my engine i do plan to introduce 2.5d support, but that isn't exactly a high priority, atleast not right now.garzyboi said:agreed...unless you want to go the 2.5d route.
3d is nearly pointless on gp2x...unless we want to spend 3 years on it.
Well i thought it was a fun project to work on, so i thought why notPokeParadox said:Yes unfortunately it died, I just had too much work with my 3rd year in uni to keep my input to the project going, and it sort of fizzled out from that point. I have slightly more free time now, but I have a few projects I'm working on now.
Glad you extended your work Dimacus!