MonkeyChops
NO! I don't play basketball
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Pickle said:I finally have UAE4ALL running with some controls and things are looking good. I would like to add scaling, fix bugs and should be good to go. Much faster than the others.
If you add scaling could you add a straight 2:1 H&V pixel double mode too? Otherwise if you stretch to full vertically it can get ugly due to uneven pixel sizes.Pickle said:P-UAE does run, but its not looking much different than UAE
I finally have UAE4ALL running with some controls and things are looking good. I would like to add scaling, fix bugs and should be good to go. Much faster than the others.
Rock n Roll plays with a mouse. You guide a ball through labyrinths solving puzzles and avoiding hazards along the way. The ball rolls in the direction you push the mouse so you can control the speed but it can be pretty hard to avoid pits and other things. This game would be really sweet playing with your finger on the screen or by binding the mouse to the left analogue.Pickle said:I dont know how the different chips fare in PUAE, and actually I probably wont check. Im actually not into amiga that much (im more c64 )
im going to add a simple double and scale2x.
Anyone know have a good recommendation for a game that uses a mouse/cursor?
Pickle said:I dont know how the different chips fare in PUAE, and actually I probably wont check. Im actually not into amiga that much (im more c64 )
im going to add a simple double and scale2x.
Anyone know have a good recommendation for a game that uses a mouse/cursor?
DaveC said:Pickle said:I dont know how the different chips fare in PUAE, and actually I probably wont check. Im actually not into amiga that much (im more c64 )
im going to add a simple double and scale2x.
Anyone know have a good recommendation for a game that uses a mouse/cursor?
Well the modes of the Amiga are (NTSC):
320 x 200. This would double 2X both horizontal and vertical to 640 x 400 on Pandora
320 x 400 interlace. This would double 2X horizontal and be 1:1 vertical to 640 x 400 on Pandora
640 x 200 (medium Res). This would be 1:1 horizontal, 2x doubled vertical.
640 x 400 interlace. This could be left as-is at 1:1 on Pandora.
Many applications packages use these different higher res modes while games mostly used only 320 x 200.
PAL used 56? more lines vertical but ran at 50 HZ instead of 60 Hz for NTSC. That won't probably matter for an emu.
kmob said:Running the Pandora as a portable "classic" Amiga would kick ass, especially if we get good HW integration (sound/GFX/controls/network etc). WHDLoad is a killer app on the gaming side and the productivity apps (PageStream, Dpaint, VistaPro, Lightwave, WordWorth, OctaMED, Imagine etc etc) from the Amiga would make for an amazing portable experience.